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author | Fabian Greffrath | 2015-01-20 06:53:45 +0100 |
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committer | Fabian Greffrath | 2015-01-20 06:57:46 +0100 |
commit | ad816c1bc28ab81ddb892ff878f65969bddd9764 (patch) | |
tree | 98ecf42b00d079710172b95c4fb20d2a2e044784 /src/hexen/sb_bar.c | |
parent | 80bf45c902f78e3cd0212938ee176a3c6f436997 (diff) | |
download | chocolate-doom-ad816c1bc28ab81ddb892ff878f65969bddd9764.tar.gz chocolate-doom-ad816c1bc28ab81ddb892ff878f65969bddd9764.tar.bz2 chocolate-doom-ad816c1bc28ab81ddb892ff878f65969bddd9764.zip |
First shot at support for the Hexen 4-level Demo
With these changes it is possible to run the game using the HEXEN.WAD
IWAD from the 4-level Demo and start a new game as one of the three
player classes.
Known missing bits:
- The game does not yet identify itself as the demo version
- The cheat codes are still unchanged
- Bug compatibility, see e.g.
http://dengine.net/dew/index.php?title=Libhexen
Diffstat (limited to 'src/hexen/sb_bar.c')
-rw-r--r-- | src/hexen/sb_bar.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/hexen/sb_bar.c b/src/hexen/sb_bar.c index bcc5b675..e75edd25 100644 --- a/src/hexen/sb_bar.c +++ b/src/hexen/sb_bar.c @@ -314,6 +314,7 @@ void SB_Init(void) void SB_SetClassData(void) { int class; + int maxplayers = (gamemode == shareware) ? 4 : MAXPLAYERS; class = PlayerClass[consoleplayer]; // original player class (not pig) PatchWEAPONSLOT = W_CacheLumpNum(W_GetNumForName("wpslot0") @@ -330,12 +331,12 @@ void SB_SetClassData(void) if (!netgame) { // single player game uses red life gem (the second gem) PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") - + MAXPLAYERS * class + 1, PU_STATIC); + + maxplayers * class + 1, PU_STATIC); } else { PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("lifegem") - + MAXPLAYERS * class + consoleplayer, + + maxplayers * class + consoleplayer, PU_STATIC); } SB_state = -1; |