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authorSimon Howard2009-10-16 18:43:39 +0000
committerSimon Howard2009-10-16 18:43:39 +0000
commit095bc1110b3c11fbf2e17bfd51bf78909fe34662 (patch)
tree1fa4ee4db119e08a41caab2b87917a947f680c57 /src/hexen
parent35f753d9e4b9d85cc712262a751729688e32aad6 (diff)
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Remove CR characters from code. Minor formatting cleanups to
heretic/doomdef.h. Subversion-branch: /branches/raven-branch Subversion-revision: 1719
Diffstat (limited to 'src/hexen')
-rw-r--r--src/hexen/am_data.h141
-rw-r--r--src/hexen/m_random.h84
2 files changed, 112 insertions, 113 deletions
diff --git a/src/hexen/am_data.h b/src/hexen/am_data.h
index e20e34ce..a4cb47f3 100644
--- a/src/hexen/am_data.h
+++ b/src/hexen/am_data.h
@@ -22,26 +22,25 @@
//
//-----------------------------------------------------------------------------
+#ifndef __AMDATA_H__
+#define __AMDATA_H__
-#ifndef __AMDATA_H__
-#define __AMDATA_H__
-
-// a line drawing of the player pointing right, starting from the middle.
-
-#define R ((8*PLAYERRADIUS)/7)
-
-mline_t player_arrow[] = {
- { { -R+R/4, 0 }, { 0, 0} }, // center line.
- { { -R+R/4, R/8 }, { R, 0} }, // blade
- { { -R+R/4, -R/8 }, { R, 0 } },
- { { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
- { { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
- { { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
- { { -R+R/8, R/4 }, { -R+R/4, R/4} },
- { { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
- { { -R-R/4, R/8 }, { -R+R/8, R/8 } },
- { { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
- };
+// a line drawing of the player pointing right, starting from the middle.
+
+#define R ((8*PLAYERRADIUS)/7)
+
+mline_t player_arrow[] = {
+ { { -R+R/4, 0 }, { 0, 0} }, // center line.
+ { { -R+R/4, R/8 }, { R, 0} }, // blade
+ { { -R+R/4, -R/8 }, { R, 0 } },
+ { { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece
+ { { -R+R/8, -R/4 }, { -R+R/8, R/4 } },
+ { { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors
+ { { -R+R/8, R/4 }, { -R+R/4, R/4} },
+ { { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel
+ { { -R-R/4, R/8 }, { -R+R/8, R/8 } },
+ { { -R-R/4, -R/8}, { -R+R/8, -R/8 } }
+ };
/*
mline_t keysquare[] = {
@@ -55,64 +54,64 @@ mline_t keysquare[] = {
{ { -3*R/4, 0 }, { -3*R/4, -R/4 } }
};
*/
-
-/*mline_t player_arrow[] = {
- { { -R+R/8, 0 }, { R, 0 } }, // -----
- { { R, 0 }, { R-R/2, R/4 } }, // ----->
- { { R, 0 }, { R-R/2, -R/4 } },
- { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
- { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
- { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
- { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
- };
-*/
-#undef R
-#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
+
+/*mline_t player_arrow[] = {
+ { { -R+R/8, 0 }, { R, 0 } }, // -----
+ { { R, 0 }, { R-R/2, R/4 } }, // ----->
+ { { R, 0 }, { R-R/2, -R/4 } },
+ { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
+ { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
+ { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
+ { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
+ };
+*/
+#undef R
+#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
#define NUMKEYSQUARELINES (sizeof(keysquare)/sizeof(mline_t))
/*
-#define R ((8*PLAYERRADIUS)/7)
-mline_t cheat_player_arrow[] = {
- { { -R+R/8, 0 }, { R, 0 } }, // -----
- { { R, 0 }, { R-R/2, R/6 } }, // ----->
- { { R, 0 }, { R-R/2, -R/6 } },
- { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
- { { -R+R/8, 0 }, { -R-R/8, -R/6 } },
- { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
- { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
- { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
- { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
- { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
- { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
- { { -R/6, -R/6 }, { 0, -R/6 } },
- { { 0, -R/6 }, { 0, R/4 } },
- { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
- { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
- { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
- };
-#undef R
-#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
+#define R ((8*PLAYERRADIUS)/7)
+mline_t cheat_player_arrow[] = {
+ { { -R+R/8, 0 }, { R, 0 } }, // -----
+ { { R, 0 }, { R-R/2, R/6 } }, // ----->
+ { { R, 0 }, { R-R/2, -R/6 } },
+ { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
+ { { -R+R/8, 0 }, { -R-R/8, -R/6 } },
+ { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
+ { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
+ { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
+ { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
+ { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
+ { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
+ { { -R/6, -R/6 }, { 0, -R/6 } },
+ { { 0, -R/6 }, { 0, R/4 } },
+ { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
+ { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
+ { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
+ };
+#undef R
+#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
*/
/*
-#define R (FRACUNIT)
-mline_t triangle_guy[] = {
- { { -.867*R, -.5*R }, { .867*R, -.5*R } },
- { { .867*R, -.5*R } , { 0, R } },
- { { 0, R }, { -.867*R, -.5*R } }
- };
-#undef R
-#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
+#define R (FRACUNIT)
+mline_t triangle_guy[] = {
+ { { -.867*R, -.5*R }, { .867*R, -.5*R } },
+ { { .867*R, -.5*R } , { 0, R } },
+ { { 0, R }, { -.867*R, -.5*R } }
+ };
+#undef R
+#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
*/
-#define R (FRACUNIT)
-mline_t thintriangle_guy[] = {
- { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(R ), (fixed_t)(0 ) } },
- { { (fixed_t)(R ), (fixed_t)(0 ) }, { (fixed_t)(-.5*R), (fixed_t)(.7*R ) } },
- { { (fixed_t)(-.5*R), (fixed_t)(.7*R ) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
- };
-#undef R
-#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
-
-#endif
+#define R (FRACUNIT)
+mline_t thintriangle_guy[] = {
+ { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(R ), (fixed_t)(0 ) } },
+ { { (fixed_t)(R ), (fixed_t)(0 ) }, { (fixed_t)(-.5*R), (fixed_t)(.7*R ) } },
+ { { (fixed_t)(-.5*R), (fixed_t)(.7*R ) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
+ };
+#undef R
+#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
+
+#endif
diff --git a/src/hexen/m_random.h b/src/hexen/m_random.h
index 44e4643d..582bcfa7 100644
--- a/src/hexen/m_random.h
+++ b/src/hexen/m_random.h
@@ -1,42 +1,42 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 1993-2008 Raven Software
-// Copyright(C) 2008 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-//-----------------------------------------------------------------------------
-
-#ifndef HEXEN_M_RANDOM_H
-#define HEXEN_M_RANDOM_H
-
-// Most damage defined using HITDICE
-#define HITDICE(a) ((1+(P_Random()&7))*a)
-
-int M_Random(void);
-// returns a number from 0 to 255
-int P_Random(void);
-// as M_Random, but used only by the play simulation
-
-void M_ClearRandom(void);
-// fix randoms for demos
-
-extern int rndindex;
-
-#endif // HEXEN_M_RANDOM_H
-
+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// Copyright(C) 1993-1996 Id Software, Inc.
+// Copyright(C) 1993-2008 Raven Software
+// Copyright(C) 2008 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef HEXEN_M_RANDOM_H
+#define HEXEN_M_RANDOM_H
+
+// Most damage defined using HITDICE
+#define HITDICE(a) ((1+(P_Random()&7))*a)
+
+int M_Random(void);
+// returns a number from 0 to 255
+int P_Random(void);
+// as M_Random, but used only by the play simulation
+
+void M_ClearRandom(void);
+// fix randoms for demos
+
+extern int rndindex;
+
+#endif // HEXEN_M_RANDOM_H
+