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authorSimon Howard2008-07-26 23:51:25 +0000
committerSimon Howard2008-07-26 23:51:25 +0000
commit530888d2e243f27bd36aa71a68570195276c4173 (patch)
tree533fa9170aa8f8fd259b035a11641780b2d31af2 /src/hu_stuff.c
parent6e8d5f118991efdc040f367b208f32219457bb39 (diff)
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In chex mode, always warp to an episode 1 level, and display the level
title in the automap for the equivalent episode 1 level. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1159
Diffstat (limited to 'src/hu_stuff.c')
-rw-r--r--src/hu_stuff.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/hu_stuff.c b/src/hu_stuff.c
index e6699438..886236ba 100644
--- a/src/hu_stuff.c
+++ b/src/hu_stuff.c
@@ -53,6 +53,7 @@
#define HU_TITLE2 (mapnames2[gamemap-1])
#define HU_TITLEP (mapnamesp[gamemap-1])
#define HU_TITLET (mapnamest[gamemap-1])
+#define HU_TITLE_CHEX (mapnames[gamemap - 1])
#define HU_TITLEHEIGHT 1
#define HU_TITLEX 0
#define HU_TITLEY (167 - SHORT(hu_font[0]->height))
@@ -395,7 +396,15 @@ void HU_Start(void)
s = "Unknown level";
break;
}
-
+
+ // Chex.exe always uses the episode 1 level title
+ // eg. E2M1 gives the title for E1M1
+
+ if (gameversion == exe_chex)
+ {
+ s = HU_TITLE_CHEX;
+ }
+
// dehacked substitution to get modified level name
s = DEH_String(s);