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author | Simon Howard | 2008-11-21 18:03:06 +0000 |
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committer | Simon Howard | 2008-11-21 18:03:06 +0000 |
commit | ae18d8c4b6f7f918aa5ec496ca32899793cbe41e (patch) | |
tree | ed15c8dab41695f3b899590c4efbfec91a4426ee /src/i_endoom.c | |
parent | 9646b03b13d875289ce0270cacab67657684bd58 (diff) | |
download | chocolate-doom-ae18d8c4b6f7f918aa5ec496ca32899793cbe41e.tar.gz chocolate-doom-ae18d8c4b6f7f918aa5ec496ca32899793cbe41e.tar.bz2 chocolate-doom-ae18d8c4b6f7f918aa5ec496ca32899793cbe41e.zip |
Move setup/ into src/ and merge with main codebase. Remove duplicated
code. Split out I_Endoom to separate i_endoom.c file.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1384
Diffstat (limited to 'src/i_endoom.c')
-rw-r--r-- | src/i_endoom.c | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/i_endoom.c b/src/i_endoom.c new file mode 100644 index 00000000..b943e47c --- /dev/null +++ b/src/i_endoom.c @@ -0,0 +1,71 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2005-8 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// Exit text-mode ENDOOM screen. +// +//----------------------------------------------------------------------------- + +#include "doomtype.h" +#include "i_video.h" + +#include "txt_main.h" + +// +// Displays the text mode ending screen after the game quits +// + +void I_Endoom(byte *endoom_data) +{ + unsigned char *screendata; + + // Set up text mode screen + + TXT_Init(); + + // Make sure the new window has the right title and icon + + I_SetWindowTitle("Exit screen"); + I_SetWindowIcon(); + + // Write the data to the screen memory + + screendata = TXT_GetScreenData(); + memcpy(screendata, endoom_data, 4000); + + // Wait for a keypress + + while (true) + { + TXT_UpdateScreen(); + + if (TXT_GetChar() >= 0) + { + break; + } + + TXT_Sleep(0); + } + + // Shut down text mode screen + + TXT_Shutdown(); +} + |