diff options
author | Simon Howard | 2007-03-07 19:08:27 +0000 |
---|---|---|
committer | Simon Howard | 2007-03-07 19:08:27 +0000 |
commit | e434c7c10278a47fc686024fae04d361a0282ab8 (patch) | |
tree | 04bbcbcfe2c2f0cae269e0c16911615ecf51bf6f /src/i_pcsound.h | |
parent | b96d0e706d15778c264f8e824343b050ea4a72d6 (diff) | |
download | chocolate-doom-e434c7c10278a47fc686024fae04d361a0282ab8.tar.gz chocolate-doom-e434c7c10278a47fc686024fae04d361a0282ab8.tar.bz2 chocolate-doom-e434c7c10278a47fc686024fae04d361a0282ab8.zip |
Use native endianness for sound output, rather than always LSB. Add PC
speaker code!
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 844
Diffstat (limited to 'src/i_pcsound.h')
-rw-r--r-- | src/i_pcsound.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/i_pcsound.h b/src/i_pcsound.h new file mode 100644 index 00000000..601f4ee5 --- /dev/null +++ b/src/i_pcsound.h @@ -0,0 +1,40 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2007 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// +// DESCRIPTION: +// System interface for PC speaker sound. +// +//----------------------------------------------------------------------------- + +#ifndef __I_PCSOUND_H__ +#define __I_PCSOUND_H__ + +int I_PCS_StartSound(int id, + int channel, + int vol, + int sep, + int pitch, + int priority); +void I_PCS_StopSound(int handle); +int I_PCS_SoundIsPlaying(int handle); +void I_PCS_InitSound(void); + +#endif /* #ifndef __I_PCSOUND_H__ */ + |