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author | Simon Howard | 2014-10-18 20:48:40 -0400 |
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committer | Simon Howard | 2014-10-18 20:48:40 -0400 |
commit | dec3348a9a2584fa375407341ea265535dc0f8e3 (patch) | |
tree | 930402a3f0fedf44bb9c3a9b66e3152086b93a96 /src/i_sdlsound.c | |
parent | 5914e16076339ef487094dba8be67eed21b0a811 (diff) | |
download | chocolate-doom-dec3348a9a2584fa375407341ea265535dc0f8e3.tar.gz chocolate-doom-dec3348a9a2584fa375407341ea265535dc0f8e3.tar.bz2 chocolate-doom-dec3348a9a2584fa375407341ea265535dc0f8e3.zip |
Fix dehacked patch loading order.
The order in which we load dehacked patches is important. Change the
order so that IWAD dehacked patches are loaded before any others, and
so if, for example, we're playing with Freedoom, the Freedoom string
replacements can be overridden by those from extra mods we're playing
with.
As part of this, ditch DEH_Init() and use DEH_ParseCommandLine()
instead to handle the -deh option. Remove the DEH_Init() message
from startup and show messages about dehacked patches that we load
with the WAD files that we load.
Diffstat (limited to 'src/i_sdlsound.c')
0 files changed, 0 insertions, 0 deletions