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authorFabian Greffrath2015-03-26 16:31:57 +0100
committerFabian Greffrath2015-03-26 16:31:57 +0100
commit27b5915111ffbdae97ce0c415157e104ee6f3493 (patch)
tree850fc62208b642b07047e0a9ea968c365d4dfd1f /src/i_sound.c
parent350ac122030d198b187255b19b2519ef8267364a (diff)
parentad027ef6dbfeebabe0e6701eec968e9d474e497f (diff)
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Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom into hexndemo
Diffstat (limited to 'src/i_sound.c')
-rw-r--r--src/i_sound.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
index 4432a468..e70b9bc7 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -434,25 +434,25 @@ void I_BindSoundVariables(void)
extern int use_libsamplerate;
extern float libsamplerate_scale;
- M_BindVariable("snd_musicdevice", &snd_musicdevice);
- M_BindVariable("snd_sfxdevice", &snd_sfxdevice);
- M_BindVariable("snd_sbport", &snd_sbport);
- M_BindVariable("snd_sbirq", &snd_sbirq);
- M_BindVariable("snd_sbdma", &snd_sbdma);
- M_BindVariable("snd_mport", &snd_mport);
- M_BindVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
- M_BindVariable("snd_musiccmd", &snd_musiccmd);
- M_BindVariable("snd_samplerate", &snd_samplerate);
- M_BindVariable("snd_cachesize", &snd_cachesize);
- M_BindVariable("opl_io_port", &opl_io_port);
-
- M_BindVariable("timidity_cfg_path", &timidity_cfg_path);
- M_BindVariable("gus_patch_path", &gus_patch_path);
- M_BindVariable("gus_ram_kb", &gus_ram_kb);
+ M_BindIntVariable("snd_musicdevice", &snd_musicdevice);
+ M_BindIntVariable("snd_sfxdevice", &snd_sfxdevice);
+ M_BindIntVariable("snd_sbport", &snd_sbport);
+ M_BindIntVariable("snd_sbirq", &snd_sbirq);
+ M_BindIntVariable("snd_sbdma", &snd_sbdma);
+ M_BindIntVariable("snd_mport", &snd_mport);
+ M_BindIntVariable("snd_maxslicetime_ms", &snd_maxslicetime_ms);
+ M_BindStringVariable("snd_musiccmd", &snd_musiccmd);
+ M_BindIntVariable("snd_samplerate", &snd_samplerate);
+ M_BindIntVariable("snd_cachesize", &snd_cachesize);
+ M_BindIntVariable("opl_io_port", &opl_io_port);
+
+ M_BindStringVariable("timidity_cfg_path", &timidity_cfg_path);
+ M_BindStringVariable("gus_patch_path", &gus_patch_path);
+ M_BindIntVariable("gus_ram_kb", &gus_ram_kb);
#ifdef FEATURE_SOUND
- M_BindVariable("use_libsamplerate", &use_libsamplerate);
- M_BindVariable("libsamplerate_scale", &libsamplerate_scale);
+ M_BindIntVariable("use_libsamplerate", &use_libsamplerate);
+ M_BindFloatVariable("libsamplerate_scale", &libsamplerate_scale);
#endif
// Before SDL_mixer version 1.2.11, MIDI music caused the game