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authorSimon Howard2006-10-18 00:51:11 +0000
committerSimon Howard2006-10-18 00:51:11 +0000
commit7bd51fba5891163c6b0e615b4e010c692f792475 (patch)
treea5a2a70d8fd4e8684f97d9e88cb75c4a11d43661 /src/i_sound.c
parent058f7712fabe3d72939765f652b6b93614b478cd (diff)
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Strip out CVS logs, RCS Id tags.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
Diffstat (limited to 'src/i_sound.c')
-rw-r--r--src/i_sound.c105
1 files changed, 0 insertions, 105 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
index 61ec13c5..5bc9d109 100644
--- a/src/i_sound.c
+++ b/src/i_sound.c
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_sound.c 649 2006-09-21 21:49:26Z fraggle $
-//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
//
@@ -21,114 +19,11 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.27 2006/01/23 01:40:24 fraggle
-// Fix bug when expanding large sound effects with odd sample rates
-//
-// Revision 1.26 2006/01/22 21:20:20 fraggle
-// Dehacked string replacements for sound and music lump names
-//
-// Revision 1.25 2006/01/10 22:14:13 fraggle
-// Shut up compiler warnings
-//
-// Revision 1.24 2006/01/08 17:51:53 fraggle
-// Add S_MusicPlaying function to query if music is still playing.
-//
-// Revision 1.23 2006/01/07 16:26:50 fraggle
-// Fix the behavior when expanding sound effects (again). Doom actually
-// does play sounds of any sample rate, but the sound effects in
-// Scientist 2 are corrupted. Add some tests to check that the sound
-// effect header is correct, and generic sound rate conversion code.
-//
-// Revision 1.22 2005/10/23 18:39:45 fraggle
-// Reproduce the behavior when playing a sound at a sample rate which
-// is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2:
-// however, it does not fix the playing of sounds, only silence
-// them. I tested Vanilla Doom and this is how it behaves when it
-// receives sound effects with odd sample rates. The bug here is
-// actually in the Scientist 2 WAD, which has sound effects that
-// have the wrong sample rate.
-//
-// Revision 1.21 2005/10/15 16:58:31 fraggle
-// Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.
-// The SDL_mixer native MIDI code does not pause music properly - use
-// a workaround of setting the volume to 0.
-//
-// Revision 1.20 2005/10/02 20:23:04 fraggle
-// Guard against music lumps containing non-MUS data, document in bugs list
-//
-// Revision 1.19 2005/09/11 23:57:08 fraggle
-// Remove temporary MIDI files generated by sound code.
-//
-// Revision 1.18 2005/09/11 20:53:17 fraggle
-// Fix sounds playing at the wrong volume (too quiet)
-//
-// Revision 1.17 2005/09/07 22:24:26 fraggle
-// Modify the sound effect caching behaviour: sounds which are not playing
-// are now marked as PU_CACHE; it is otherwise possible to run out of memory.
-//
-// Revision 1.16 2005/09/06 22:39:43 fraggle
-// Restore -nosound, -nosfx, -nomusic
-//
-// Revision 1.15 2005/09/06 21:40:28 fraggle
-// Setting music volume
-//
-// Revision 1.14 2005/09/06 21:11:23 fraggle
-// Working music!
-//
-// Revision 1.13 2005/09/05 22:50:56 fraggle
-// Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
-// length of data when registering music.
-//
-// Revision 1.12 2005/09/05 21:03:43 fraggle
-// 16-bit sound
-//
-// Revision 1.11 2005/09/05 20:32:18 fraggle
-// Use the system-nonspecific sound code to assign the channel number used
-// by SDL. Remove handle tagging stuff.
-//
-// Revision 1.10 2005/08/19 21:55:51 fraggle
-// Make sounds louder. Use the correct maximum of 15 when doing sound
-// calculations.
-//
-// Revision 1.9 2005/08/07 19:21:01 fraggle
-// Cycle round sound channels to stop reuse and conflicts of channel
-// numbers. Add debug to detect when incorrect sound handles are used.
-//
-// Revision 1.8 2005/08/06 17:05:51 fraggle
-// Remove debug messages, send error messages to stderr
-// Fix overflow when playing large sound files
-//
-// Revision 1.7 2005/08/05 17:53:07 fraggle
-// More sensible defaults
-//
-// Revision 1.6 2005/08/04 21:48:32 fraggle
-// Turn on compiler optimisation and warning options
-// Add SDL_mixer sound code
-//
-// Revision 1.5 2005/07/23 21:32:47 fraggle
-// Add missing errno.h, fix crash on startup when no IWAD present
-//
-// Revision 1.4 2005/07/23 19:17:11 fraggle
-// Use ANSI-standard limit constants. Remove LINUX define.
-//
-// Revision 1.3 2005/07/23 17:21:35 fraggle
-// Remove step table (unused, adds dependency on pow function)
-//
-// Revision 1.2 2005/07/23 16:44:55 fraggle
-// Update copyright to GNU GPL
-//
-// Revision 1.1.1.1 2005/07/23 16:20:46 fraggle
-// Initial import
-//
-//
// DESCRIPTION:
// System interface for sound.
//
//-----------------------------------------------------------------------------
-static const char
-rcsid[] = "$Id: i_sound.c 649 2006-09-21 21:49:26Z fraggle $";
#include <stdio.h>
#include <stdlib.h>