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authorSimon Howard2007-06-17 18:40:02 +0000
committerSimon Howard2007-06-17 18:40:02 +0000
commitbeab4eb58b667a5883166bd1dd7bc33369a005c7 (patch)
treea6574cd329b3caea7a600ec6ce9184cc79ffb494 /src/i_sound.c
parent5fc7913741e9f722e31735baea10f635fc18acce (diff)
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Split i_sound.c into i_sdlsound.c, i_sdlmusic.c, with generic "sound
driver" modules, one for PC speaker and one for digital output. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 913
Diffstat (limited to 'src/i_sound.c')
-rw-r--r--src/i_sound.c767
1 files changed, 0 insertions, 767 deletions
diff --git a/src/i_sound.c b/src/i_sound.c
deleted file mode 100644
index c332c69f..00000000
--- a/src/i_sound.c
+++ /dev/null
@@ -1,767 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-// System interface for sound.
-//
-//-----------------------------------------------------------------------------
-
-
-#include <stdio.h>
-#include <stdlib.h>
-#include "SDL.h"
-#include "SDL_mixer.h"
-
-#ifndef _WIN32
-#include <unistd.h>
-#endif
-
-#include "memio.h"
-#include "mus2mid.h"
-#include "z_zone.h"
-
-#include "i_system.h"
-#include "i_pcsound.h"
-#include "i_sound.h"
-#include "i_swap.h"
-#include "deh_main.h"
-#include "s_sound.h"
-#include "m_argv.h"
-#include "m_misc.h"
-#include "w_wad.h"
-
-#include "doomdef.h"
-
-#define NUM_CHANNELS 16
-
-#define MAXMIDLENGTH (96 * 1024)
-
-static boolean nosfxparm;
-static boolean nomusicparm;
-
-static boolean sound_initialised = false;
-static boolean music_initialised = false;
-
-static Mix_Chunk sound_chunks[NUMSFX];
-static int channels_playing[NUM_CHANNELS];
-
-static int mixer_freq;
-static Uint16 mixer_format;
-static int mixer_channels;
-
-int snd_samplerate = MIX_DEFAULT_FREQUENCY;
-
-// When a sound stops, check if it is still playing. If it is not,
-// we can mark the sound data as CACHE to be freed back for other
-// means.
-
-void ReleaseSoundOnChannel(int channel)
-{
- int i;
- int id = channels_playing[channel];
-
- if (!id)
- return;
-
- channels_playing[channel] = sfx_None;
-
- for (i=0; i<NUM_CHANNELS; ++i)
- {
- // Playing on this channel? if so, don't release.
-
- if (channels_playing[i] == id)
- return;
- }
-
- // Not used on any channel, and can be safely released
-
- Z_ChangeTag(sound_chunks[id].abuf, PU_CACHE);
-}
-
-static boolean ConvertibleRatio(int freq1, int freq2)
-{
- int ratio;
-
- if (freq1 > freq2)
- {
- return ConvertibleRatio(freq2, freq1);
- }
- else if ((freq2 % freq1) != 0)
- {
- // Not in a direct ratio
-
- return false;
- }
- else
- {
- // Check the ratio is a power of 2
-
- ratio = freq2 / freq1;
-
- while ((ratio & 1) == 0)
- {
- ratio = ratio >> 1;
- }
-
- return ratio == 1;
- }
-}
-
-// Generic sound expansion function for any sample rate
-
-static void ExpandSoundData(byte *data,
- int samplerate,
- int length,
- Mix_Chunk *destination)
-{
- SDL_AudioCVT convertor;
-
- if (samplerate <= mixer_freq
- && ConvertibleRatio(samplerate, mixer_freq)
- && SDL_BuildAudioCVT(&convertor,
- AUDIO_U8, 1, samplerate,
- mixer_format, mixer_channels, mixer_freq))
- {
- convertor.buf = destination->abuf;
- convertor.len = length;
- memcpy(convertor.buf, data, length);
-
- SDL_ConvertAudio(&convertor);
- }
- else
- {
- Sint16 *expanded = (Sint16 *) destination->abuf;
- int expanded_length;
- int expand_ratio;
- int i;
-
- // Generic expansion if conversion does not work:
- //
- // SDL's audio conversion only works for rate conversions that are
- // powers of 2; if the two formats are not in a direct power of 2
- // ratio, do this naive conversion instead.
-
- // number of samples in the converted sound
-
- expanded_length = (length * mixer_freq) / samplerate;
- expand_ratio = (length << 8) / expanded_length;
-
- for (i=0; i<expanded_length; ++i)
- {
- Sint16 sample;
- int src;
-
- src = (i * expand_ratio) >> 8;
-
- sample = data[src] | (data[src] << 8);
- sample -= 32768;
-
- // expand 8->16 bits, mono->stereo
-
- expanded[i * 2] = expanded[i * 2 + 1] = sample;
- }
- }
-}
-
-// Load and convert a sound effect
-// Returns true if successful
-
-static boolean CacheSFX(int sound)
-{
- int lumpnum;
- unsigned int lumplen;
- int samplerate;
- unsigned int length;
- unsigned int expanded_length;
- byte *data;
-
- // need to load the sound
-
- lumpnum = S_sfx[sound].lumpnum;
- data = W_CacheLumpNum(lumpnum, PU_STATIC);
- lumplen = W_LumpLength(lumpnum);
-
- // Check the header, and ensure this is a valid sound
-
- if (lumplen < 8
- || data[0] != 0x03 || data[1] != 0x00)
- {
- // Invalid sound
-
- return false;
- }
-
- // 16 bit sample rate field, 32 bit length field
-
- samplerate = (data[3] << 8) | data[2];
- length = (data[7] << 24) | (data[6] << 16) | (data[5] << 8) | data[4];
-
- // If the header specifies that the length of the sound is greater than
- // the length of the lump itself, this is an invalid sound lump
-
- if (length - 8 > lumplen)
- {
- return false;
- }
-
- expanded_length = (uint32_t) ((((uint64_t) length) * 4 * mixer_freq) / samplerate);
-
- sound_chunks[sound].allocated = 1;
- sound_chunks[sound].alen = expanded_length;
- sound_chunks[sound].abuf
- = Z_Malloc(expanded_length, PU_STATIC, &sound_chunks[sound].abuf);
- sound_chunks[sound].volume = MIX_MAX_VOLUME;
-
- ExpandSoundData(data + 8,
- samplerate,
- length - 8,
- &sound_chunks[sound]);
-
- // don't need the original lump any more
-
- Z_ChangeTag(data, PU_CACHE);
-
- return true;
-}
-
-static Mix_Chunk *GetSFXChunk(int sound_id)
-{
- if (sound_chunks[sound_id].abuf == NULL)
- {
- if (!CacheSFX(sound_id))
- return NULL;
- }
- else
- {
- // don't free the sound while it is playing!
-
- Z_ChangeTag(sound_chunks[sound_id].abuf, PU_STATIC);
- }
-
- return &sound_chunks[sound_id];
-}
-
-
-//
-// Retrieve the raw data lump index
-// for a given SFX name.
-//
-
-int I_GetSfxLumpNum(sfxinfo_t* sfx)
-{
- char namebuf[9];
- char *prefix;
-
- // Different prefix for PC speaker sound effects.
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- prefix = "dp";
- }
- else
- {
- prefix = "ds";
- }
-
- sprintf(namebuf, "%s%s", prefix, DEH_String(sfx->name));
-
- return W_GetNumForName(namebuf);
-}
-
-//
-// Starting a sound means adding it
-// to the current list of active sounds
-// in the internal channels.
-// As the SFX info struct contains
-// e.g. a pointer to the raw data,
-// it is ignored.
-// As our sound handling does not handle
-// priority, it is ignored.
-// Pitching (that is, increased speed of playback)
-// is set, but currently not used by mixing.
-//
-
-int
-I_StartSound
-( int id,
- int channel,
- int vol,
- int sep,
- int pitch,
- int priority )
-{
- Mix_Chunk *chunk;
-
- if (!sound_initialised)
- return 0;
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- return I_PCS_StartSound(id, channel, vol, sep, pitch, priority);
- }
-
- // Release a sound effect if there is already one playing
- // on this channel
-
- ReleaseSoundOnChannel(channel);
-
- // Get the sound data
-
- chunk = GetSFXChunk(id);
-
- if (chunk == NULL)
- {
- return -1;
- }
-
- // play sound
-
- Mix_PlayChannelTimed(channel, chunk, 0, -1);
-
- channels_playing[channel] = id;
-
- // set separation, etc.
-
- I_UpdateSoundParams(channel, vol, sep, pitch);
-
- return channel;
-}
-
-void I_StopSound (int handle)
-{
- if (!sound_initialised)
- return;
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- I_PCS_StopSound(handle);
- return;
- }
-
- Mix_HaltChannel(handle);
-
- // Sound data is no longer needed; release the
- // sound data being used for this channel
-
- ReleaseSoundOnChannel(handle);
-}
-
-
-int I_SoundIsPlaying(int handle)
-{
- if (!sound_initialised)
- return false;
-
- if (handle < 0)
- return false;
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- return I_PCS_SoundIsPlaying(handle);
- }
- else
- {
- return Mix_Playing(handle);
- }
-}
-
-
-
-
-//
-// Periodically called to update the sound system
-//
-
-void I_UpdateSound( void )
-{
- int i;
-
- if (!sound_initialised)
- return;
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- return;
- }
-
- // Check all channels to see if a sound has finished
-
- for (i=0; i<NUM_CHANNELS; ++i)
- {
- if (channels_playing[i] && !I_SoundIsPlaying(i))
- {
- // Sound has finished playing on this channel,
- // but sound data has not been released to cache
-
- ReleaseSoundOnChannel(i);
- }
- }
-}
-
-
-//
-// This would be used to write out the mixbuffer
-// during each game loop update.
-// Updates sound buffer and audio device at runtime.
-// It is called during Timer interrupt with SNDINTR.
-// Mixing now done synchronous, and
-// only output be done asynchronous?
-//
-void
-I_SubmitSound(void)
-{
-}
-
-
-
-void
-I_UpdateSoundParams
-( int handle,
- int vol,
- int sep,
- int pitch)
-{
- int left, right;
-
- if (!sound_initialised)
- return;
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- return;
- }
-
- left = ((254 - sep) * vol) / 127;
- right = ((sep) * vol) / 127;
-
- Mix_SetPanning(handle, left, right);
-}
-
-
-
-
-void I_ShutdownSound(void)
-{
- if (!sound_initialised && !music_initialised)
- return;
-
- Mix_HaltMusic();
- Mix_CloseAudio();
- SDL_QuitSubSystem(SDL_INIT_AUDIO);
-
- sound_initialised = false;
- music_initialised = false;
-}
-
-
-
-void
-I_InitSound()
-{
- int i;
-
- // No sounds yet
-
- for (i=0; i<NUMSFX; ++i)
- {
- sound_chunks[i].abuf = NULL;
- }
-
- for (i=0; i<NUM_CHANNELS; ++i)
- {
- channels_playing[i] = sfx_None;
- }
-
- //!
- // Disable music playback.
- //
-
- nomusicparm = M_CheckParm("-nomusic") > 0;
-
- if (snd_musicdevice < SNDDEVICE_ADLIB)
- {
- nomusicparm = true;
- }
-
- //!
- // Disable sound effects.
- //
-
- nosfxparm = M_CheckParm("-nosfx") > 0;
-
- // If the SFX device is 0 (none), then disable sound effects,
- // just like if we specified -nosfx. However, we still continue
- // with initialising digital sound output even if we are using
- // the PC speaker, because we might be using the SDL PC speaker
- // emulation.
-
- if (snd_sfxdevice == SNDDEVICE_NONE)
- {
- nosfxparm = true;
- }
-
- //!
- // Disable sound effects and music.
- //
-
- if (M_CheckParm("-nosound") > 0)
- {
- nosfxparm = true;
- nomusicparm = true;
- }
-
- // When trying to run with music enabled on OSX, display
- // a warning message.
-
-#ifdef __MACOSX__
- if (!nomusicparm)
- {
- printf("\n"
- " *** WARNING ***\n"
- " Music playback on OSX may cause crashes and\n"
- " is disabled by default.\n"
- "\n");
- }
-#endif
-
- // If music or sound is going to play, we need to at least
- // initialise SDL
- // No sound in screensaver mode.
-
- if (screensaver_mode || (nomusicparm && nosfxparm))
- return;
-
- if (SDL_Init(SDL_INIT_AUDIO) < 0)
- {
- fprintf(stderr, "Unable to set up sound.\n");
- return;
- }
-
- if (Mix_OpenAudio(snd_samplerate, AUDIO_S16SYS, 2, 1024) < 0)
- {
- fprintf(stderr, "Error initialising SDL_mixer: %s\n", Mix_GetError());
- return;
- }
-
- Mix_QuerySpec(&mixer_freq, &mixer_format, &mixer_channels);
-
- Mix_AllocateChannels(NUM_CHANNELS);
-
- SDL_PauseAudio(0);
-
- // If we are using the PC speaker, we now need to initialise it.
-
- if (snd_sfxdevice == SNDDEVICE_PCSPEAKER)
- {
- I_PCS_InitSound();
- }
-
- if (!nomusicparm)
- music_initialised = true;
-
- if (!nosfxparm)
- sound_initialised = true;
-}
-
-
-
-
-//
-// MUSIC API.
-//
-
-static boolean musicpaused = false;
-static int currentMusicVolume;
-
-//
-// SDL_mixer's native MIDI music playing does not pause properly.
-// As a workaround, set the volume to 0 when paused.
-//
-
-static void UpdateMusicVolume(void)
-{
- int vol;
-
- if (musicpaused)
- vol = 0;
- else
- vol = (currentMusicVolume * MIX_MAX_VOLUME) / 127;
-
- Mix_VolumeMusic(vol);
-}
-
-// MUSIC API - dummy. Some code from DOS version.
-void I_SetMusicVolume(int volume)
-{
- // Internal state variable.
- currentMusicVolume = volume;
-
- UpdateMusicVolume();
-}
-
-void I_PlaySong(void *handle, int looping)
-{
- Mix_Music *music = (Mix_Music *) handle;
- int loops;
-
- if (!music_initialised)
- return;
-
- if (handle == NULL)
- return;
-
- if (looping)
- loops = -1;
- else
- loops = 1;
-
- Mix_PlayMusic(music, loops);
-}
-
-void I_PauseSong (void *handle)
-{
- if (!music_initialised)
- return;
-
- musicpaused = true;
-
- UpdateMusicVolume();
-}
-
-void I_ResumeSong (void *handle)
-{
- if (!music_initialised)
- return;
-
- musicpaused = false;
-
- UpdateMusicVolume();
-}
-
-void I_StopSong(void *handle)
-{
- if (!music_initialised)
- return;
-
- Mix_HaltMusic();
-}
-
-void I_UnRegisterSong(void *handle)
-{
- Mix_Music *music = (Mix_Music *) handle;
-
- if (!music_initialised)
- return;
-
- if (handle == NULL)
- return;
-
- Mix_FreeMusic(music);
-}
-
-// Determine whether memory block is a .mid file
-
-static boolean IsMid(byte *mem, int len)
-{
- return len > 4 && !memcmp(mem, "MThd", 4);
-}
-
-static boolean ConvertMus(byte *musdata, int len, char *filename)
-{
- MEMFILE *instream;
- MEMFILE *outstream;
- void *outbuf;
- size_t outbuf_len;
- int result;
-
- instream = mem_fopen_read(musdata, len);
- outstream = mem_fopen_write();
-
- result = mus2mid(instream, outstream);
-
- if (result == 0)
- {
- mem_get_buf(outstream, &outbuf, &outbuf_len);
-
- M_WriteFile(filename, outbuf, outbuf_len);
- }
-
- mem_fclose(instream);
- mem_fclose(outstream);
-
- return result;
-}
-
-void *I_RegisterSong(void *data, int len)
-{
- char *filename;
- Mix_Music *music;
-
- if (!music_initialised)
- return NULL;
-
- // MUS files begin with "MUS"
- // Reject anything which doesnt have this signature
-
- filename = M_TempFile("doom.mid");
-
- if (IsMid(data, len) && len < MAXMIDLENGTH)
- {
- M_WriteFile(filename, data, len);
- }
- else
- {
- // Assume a MUS file and try to convert
-
- ConvertMus(data, len, filename);
- }
-
- // Load the MIDI
-
- music = Mix_LoadMUS(filename);
-
- if (music == NULL)
- {
- // Failed to load
-
- fprintf(stderr, "Error loading midi: %s\n", Mix_GetError());
- }
-
- // remove file now
-
- remove(filename);
-
- Z_Free(filename);
-
- return music;
-}
-
-// Is the song playing?
-boolean I_QrySongPlaying(void *handle)
-{
- if (!music_initialised)
- return false;
-
- return Mix_PlayingMusic();
-}
-
-
-