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author | Simon Howard | 2005-10-02 03:16:29 +0000 |
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committer | Simon Howard | 2005-10-02 03:16:29 +0000 |
commit | 2f20195e2aa6f17fc30626a566b70dc218d46e22 (patch) | |
tree | cdbe5e62f540d1f3b65090bd66ea609f0716f30f /src/i_system.c | |
parent | f75826fa71ff17f3b8852918e9051ddee9f5e119 (diff) | |
download | chocolate-doom-2f20195e2aa6f17fc30626a566b70dc218d46e22.tar.gz chocolate-doom-2f20195e2aa6f17fc30626a566b70dc218d46e22.tar.bz2 chocolate-doom-2f20195e2aa6f17fc30626a566b70dc218d46e22.zip |
ENDOOM support using text mode emulation
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 147
Diffstat (limited to 'src/i_system.c')
-rw-r--r-- | src/i_system.c | 72 |
1 files changed, 70 insertions, 2 deletions
diff --git a/src/i_system.c b/src/i_system.c index 054ce8b9..4e7df1d9 100644 --- a/src/i_system.c +++ b/src/i_system.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: i_system.c 120 2005-09-22 13:13:47Z fraggle $ +// $Id: i_system.c 147 2005-10-02 03:16:29Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,9 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.11 2005/10/02 03:16:29 fraggle +// ENDOOM support using text mode emulation +// // Revision 1.10 2005/09/22 13:13:47 fraggle // Remove external statistics driver support (-statcopy): // nonfunctional on modern systems and never used. @@ -60,7 +63,7 @@ //----------------------------------------------------------------------------- static const char -rcsid[] = "$Id: i_system.c 120 2005-09-22 13:13:47Z fraggle $"; +rcsid[] = "$Id: i_system.c 147 2005-10-02 03:16:29Z fraggle $"; #include <stdlib.h> @@ -79,8 +82,11 @@ rcsid[] = "$Id: i_system.c 120 2005-09-22 13:13:47Z fraggle $"; #include "g_game.h" #include "i_system.h" +#include "txt_main.h" +#include "w_wad.h" +#include "z_zone.h" int mb_used = 6; @@ -154,6 +160,66 @@ void I_Init (void) SDL_Init(SDL_INIT_TIMER); } +// +// Displays the text mode ending screen after the game quits +// + +void I_Endoom(void) +{ + unsigned char *endoom_data; + unsigned char *screendata; + unsigned int start_ms; + boolean waiting; + SDL_Event ev; + + endoom_data = W_CacheLumpName("ENDOOM", PU_STATIC); + + // Set up text mode screen + + TXT_Init(); + + // Make sure the new window has the right title and icon + + I_SetWindowCaption(); + I_SetWindowIcon(); + + // Write the data to the screen memory + + screendata = TXT_GetScreenData(); + memcpy(screendata, endoom_data, 4000); + + TXT_UpdateScreen(); + + // Wait for 10 seconds, or until a keypress or mouse click + + waiting = true; + start_ms = I_GetTime(); + + while (waiting && I_GetTime() < start_ms + 10000) + { + if (!SDL_PollEvent(&ev)) + { + I_Sleep(100); + continue; + } + + switch (ev.type) + { + case SDL_MOUSEBUTTONDOWN: + case SDL_KEYDOWN: + waiting = false; + break; + + default: + break; + } + } + + // Shut down text mode screen + + TXT_Shutdown(); +} + // // I_Quit // @@ -164,6 +230,7 @@ void I_Quit (void) I_ShutdownMusic(); M_SaveDefaults (); I_ShutdownGraphics(); + I_Endoom(); exit(0); } @@ -216,3 +283,4 @@ void I_Error (char *error, ...) exit(-1); } + |