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authorSimon Howard2015-02-20 00:31:09 -0500
committerSimon Howard2015-02-20 00:33:12 -0500
commitb39121c6a682eb8ae5efd29a875bd7c098185f04 (patch)
treec6a8b42412682c49d73aff7c794e333e55c807bc /src/m_config.h
parent1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 (diff)
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Refactor config file API.
The config file API previously relied on binding config variables using M_BindVariable() which took a void pointer. It occurred to me that if used on a boolean variable, this would be erroneous, but the void pointer would make it impossible to tell. Split this into separate M_Bind{Foo}Variable() functions based on type, which allows for proper type checking on the pointers that are passed. Vaguely related to #509.
Diffstat (limited to 'src/m_config.h')
-rw-r--r--src/m_config.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/m_config.h b/src/m_config.h
index a17de2b4..43882a49 100644
--- a/src/m_config.h
+++ b/src/m_config.h
@@ -26,10 +26,12 @@ void M_LoadDefaults(void);
void M_SaveDefaults(void);
void M_SaveDefaultsAlternate(char *main, char *extra);
void M_SetConfigDir(char *dir);
-void M_BindVariable(char *name, void *variable);
+void M_BindIntVariable(char *name, int *variable);
+void M_BindFloatVariable(char *name, float *variable);
+void M_BindStringVariable(char *name, char **variable);
boolean M_SetVariable(char *name, char *value);
int M_GetIntVariable(char *name);
-const char *M_GetStrVariable(char *name);
+const char *M_GetStringVariable(char *name);
float M_GetFloatVariable(char *name);
void M_SetConfigFilenames(char *main_config, char *extra_config);
char *M_GetSaveGameDir(char *iwadname);