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author | Simon Howard | 2007-03-09 12:56:45 +0000 |
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committer | Simon Howard | 2007-03-09 12:56:45 +0000 |
commit | f6d6e5fc7b00c79382416a99d7e7548d7dd71185 (patch) | |
tree | 3d701332821b77c63c9b548c8442b91f45dc7f30 /src/m_menu.c | |
parent | c5a4f04bc21825a0bdd59bef804229389a7a4ce1 (diff) | |
download | chocolate-doom-f6d6e5fc7b00c79382416a99d7e7548d7dd71185.tar.gz chocolate-doom-f6d6e5fc7b00c79382416a99d7e7548d7dd71185.tar.bz2 chocolate-doom-f6d6e5fc7b00c79382416a99d7e7548d7dd71185.zip |
Pay closer attention to keyboard mappings. In the menu code, distinguish
between keys pressed and characters typed, so that, for example, when
the menu prompts "press 'y' to continue", it responds to the _character_
y being typed, not the key that is 'y' on an american keyboard being
pressed. Do the same when reading cheats.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 847
Diffstat (limited to 'src/m_menu.c')
-rw-r--r-- | src/m_menu.c | 63 |
1 files changed, 39 insertions, 24 deletions
diff --git a/src/m_menu.c b/src/m_menu.c index 2abcc52c..1b9f8014 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1397,6 +1397,7 @@ M_WriteText boolean M_Responder (event_t* ev) { int ch; + int key; int i; static int joywait = 0; static int mousewait = 0; @@ -1405,40 +1406,50 @@ boolean M_Responder (event_t* ev) static int mousex = 0; static int lastx = 0; - ch = -1; + // There is a distinction here between the typed character and the key + // pressed. 'key' is the key code, while 'ch' is the actual character + // typed. For an example, on a German QWERTZ keyboard, if 'z' is + // pressed, ch='z' but key='y' (the position it occupies on the + // "standard" american keyboard) + // + // When dealing with actual keys pressed, we must use key, but any time + // we want the actual character typed, we use ch. + + key = -1; + ch = 0; if (ev->type == ev_joystick && joywait < I_GetTime()) { if (ev->data3 == -1) { - ch = KEY_UPARROW; + key = KEY_UPARROW; joywait = I_GetTime() + 5; } else if (ev->data3 == 1) { - ch = KEY_DOWNARROW; + key = KEY_DOWNARROW; joywait = I_GetTime() + 5; } if (ev->data2 == -1) { - ch = KEY_LEFTARROW; + key = KEY_LEFTARROW; joywait = I_GetTime() + 2; } else if (ev->data2 == 1) { - ch = KEY_RIGHTARROW; + key = KEY_RIGHTARROW; joywait = I_GetTime() + 2; } if (ev->data1&1) { - ch = KEY_ENTER; + key = KEY_ENTER; joywait = I_GetTime() + 5; } if (ev->data1&2) { - ch = KEY_BACKSPACE; + key = KEY_BACKSPACE; joywait = I_GetTime() + 5; } } @@ -1449,13 +1460,13 @@ boolean M_Responder (event_t* ev) mousey += ev->data3; if (mousey < lasty-30) { - ch = KEY_DOWNARROW; + key = KEY_DOWNARROW; mousewait = I_GetTime() + 5; mousey = lasty -= 30; } else if (mousey > lasty+30) { - ch = KEY_UPARROW; + key = KEY_UPARROW; mousewait = I_GetTime() + 5; mousey = lasty += 30; } @@ -1463,37 +1474,38 @@ boolean M_Responder (event_t* ev) mousex += ev->data2; if (mousex < lastx-30) { - ch = KEY_LEFTARROW; + key = KEY_LEFTARROW; mousewait = I_GetTime() + 5; mousex = lastx -= 30; } else if (mousex > lastx+30) { - ch = KEY_RIGHTARROW; + key = KEY_RIGHTARROW; mousewait = I_GetTime() + 5; mousex = lastx += 30; } if (ev->data1&1) { - ch = KEY_ENTER; + key = KEY_ENTER; mousewait = I_GetTime() + 15; } if (ev->data1&2) { - ch = KEY_BACKSPACE; + key = KEY_BACKSPACE; mousewait = I_GetTime() + 15; } } else if (ev->type == ev_keydown) { - ch = ev->data1; + key = ev->data1; + ch = ev->data2; } } - if (ch == -1) + if (key == -1) return false; // In testcontrols mode, none of the function keys should do anything @@ -1501,7 +1513,7 @@ boolean M_Responder (event_t* ev) if (testcontrols) { - if (ch == KEY_ESCAPE || ch == KEY_F10) + if (key == KEY_ESCAPE || key == KEY_F10) { I_Quit(); return true; @@ -1513,7 +1525,7 @@ boolean M_Responder (event_t* ev) // Save Game string input if (saveStringEnter) { - switch(ch) + switch(key) { case KEY_BACKSPACE: if (saveCharIndex > 0) @@ -1536,16 +1548,19 @@ boolean M_Responder (event_t* ev) default: ch = toupper(ch); - if (ch != 32) + if (ch != ' ') + { if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE) break; + } + if (ch >= 32 && ch <= 127 && saveCharIndex < SAVESTRINGSIZE-1 && M_StringWidth(savegamestrings[saveSlot]) < (SAVESTRINGSIZE-2)*8) { savegamestrings[saveSlot][saveCharIndex++] = ch; - savegamestrings[saveSlot][saveCharIndex] = 0; + savegamestrings[saveSlot][saveCharIndex] = '\0'; } break; } @@ -1556,7 +1571,7 @@ boolean M_Responder (event_t* ev) if (messageToPrint) { if (messageNeedsInput == true && - !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE)) + !(ch == ' ' || ch == 'n' || ch == 'y' || key == KEY_ESCAPE)) return false; menuactive = messageLastMenuActive; @@ -1569,7 +1584,7 @@ boolean M_Responder (event_t* ev) return true; } - if (devparm && ch == KEY_F1) + if (devparm && key == KEY_F1) { G_ScreenShot (); return true; @@ -1578,7 +1593,7 @@ boolean M_Responder (event_t* ev) // F-Keys if (!menuactive) - switch(ch) + switch(key) { case KEY_MINUS: // Screen size down if (automapactive || chat_on) @@ -1669,7 +1684,7 @@ boolean M_Responder (event_t* ev) // Pop-up menu? if (!menuactive) { - if (ch == KEY_ESCAPE) + if (key == KEY_ESCAPE) { M_StartControlPanel (); S_StartSound(NULL,sfx_swtchn); @@ -1680,7 +1695,7 @@ boolean M_Responder (event_t* ev) // Keys usable within menu - switch (ch) + switch (key) { case KEY_DOWNARROW: do |