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authorSimon Howard2006-01-02 00:00:08 +0000
committerSimon Howard2006-01-02 00:00:08 +0000
commitc1a25efc7ecc82eb644203092a81c659aa523092 (patch)
treea7d260b7f712b9620f005ca4a718b7c8164b9543 /src/net_client.c
parent93ac1b74ab0f082a3ee8f1efc0ccd7f47bac3802 (diff)
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Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 239
Diffstat (limited to 'src/net_client.c')
-rw-r--r--src/net_client.c49
1 files changed, 26 insertions, 23 deletions
diff --git a/src/net_client.c b/src/net_client.c
index e75ad2b2..d7bf4278 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 238 2006-01-01 23:54:31Z fraggle $
+// $Id: net_client.c 239 2006-01-02 00:00:08Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.5 2006/01/02 00:00:08 fraggle
+// Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
+//
// Revision 1.4 2006/01/01 23:54:31 fraggle
// Client disconnect code
//
@@ -82,7 +85,7 @@ static int last_send_time;
// data received while we are waiting for the game to start
-static void ClientParseWaitingData(net_packet_t *packet)
+static void NET_CL_ParseWaitingData(net_packet_t *packet)
{
unsigned int num_players;
unsigned int is_controller;
@@ -101,7 +104,7 @@ static void ClientParseWaitingData(net_packet_t *packet)
// Received an ACK
-static void ClientParseACK(net_packet_t *packet)
+static void NET_CL_ParseACK(net_packet_t *packet)
{
net_packet_t *reply;
@@ -122,7 +125,7 @@ static void ClientParseACK(net_packet_t *packet)
// parse a DISCONNECT packet
-static void ClientParseDisconnect(net_packet_t *packet)
+static void NET_CL_ParseDisconnect(net_packet_t *packet)
{
net_packet_t *reply;
@@ -144,7 +147,7 @@ static void ClientParseDisconnect(net_packet_t *packet)
// parse a DISCONNECT_ACK packet
-static void ClientParseDisconnectACK(net_packet_t *packet)
+static void NET_CL_ParseDisconnectACK(net_packet_t *packet)
{
if (client_state == CLIENT_STATE_DISCONNECTING)
{
@@ -158,7 +161,7 @@ static void ClientParseDisconnectACK(net_packet_t *packet)
// parse a received packet
-static void ClientParsePacket(net_packet_t *packet)
+static void NET_CL_ParsePacket(net_packet_t *packet)
{
unsigned int packet_type;
@@ -173,12 +176,12 @@ static void ClientParsePacket(net_packet_t *packet)
// received an acknowledgement to the SYN we sent
- ClientParseACK(packet);
+ NET_CL_ParseACK(packet);
break;
case NET_PACKET_TYPE_WAITING_DATA:
- ClientParseWaitingData(packet);
+ NET_CL_ParseWaitingData(packet);
break;
case NET_PACKET_TYPE_GAMESTART:
@@ -188,11 +191,11 @@ static void ClientParsePacket(net_packet_t *packet)
break;
case NET_PACKET_TYPE_DISCONNECT:
- ClientParseDisconnect(packet);
+ NET_CL_ParseDisconnect(packet);
break;
case NET_PACKET_TYPE_DISCONNECT_ACK:
- ClientParseDisconnectACK(packet);
+ NET_CL_ParseDisconnectACK(packet);
break;
default:
@@ -202,7 +205,7 @@ static void ClientParsePacket(net_packet_t *packet)
// called when we are in the "connecting" state
-static void ClientConnecting(void)
+static void NET_CL_Connecting(void)
{
net_packet_t *packet;
@@ -235,7 +238,7 @@ static void ClientConnecting(void)
// Called when we are in the "disconnecting" state, disconnecting from
// the server.
-static void ClientDisconnecting(void)
+static void NET_CL_Disconnecting(void)
{
net_packet_t *packet;
@@ -264,7 +267,7 @@ static void ClientDisconnecting(void)
// "Run" the client code: check for new packets, send packets as
// needed
-void NET_ClientRun(void)
+void NET_CL_Run(void)
{
net_addr_t *addr;
net_packet_t *packet;
@@ -280,7 +283,7 @@ void NET_ClientRun(void)
if (addr == server_addr)
{
- ClientParsePacket(packet);
+ NET_CL_ParsePacket(packet);
}
NET_FreePacket(packet);
@@ -291,10 +294,10 @@ void NET_ClientRun(void)
switch (client_state)
{
case CLIENT_STATE_CONNECTING:
- ClientConnecting();
+ NET_CL_Connecting();
break;
case CLIENT_STATE_DISCONNECTING:
- ClientDisconnecting();
+ NET_CL_Disconnecting();
break;
default:
break;
@@ -303,7 +306,7 @@ void NET_ClientRun(void)
// connect to a server
-boolean NET_ClientConnect(net_addr_t *addr)
+boolean NET_CL_Connect(net_addr_t *addr)
{
int start_time;
@@ -343,12 +346,12 @@ boolean NET_ClientConnect(net_addr_t *addr)
// run client code
- NET_ClientRun();
+ NET_CL_Run();
// run the server, just incase we are doing a loopback
// connect
- NET_ServerRun();
+ NET_SV_Run();
// Don't hog the CPU
@@ -371,7 +374,7 @@ boolean NET_ClientConnect(net_addr_t *addr)
// disconnect from the server
-void NET_ClientDisconnect(void)
+void NET_CL_Disconnect(void)
{
int start_time;
@@ -398,12 +401,12 @@ void NET_ClientDisconnect(void)
client_state = CLIENT_STATE_DISCONNECTED;
- fprintf(stderr, "NET_ClientDisconnect: Timeout while disconnecting from server\n");
+ fprintf(stderr, "NET_CL_Disconnect: Timeout while disconnecting from server\n");
break;
}
- NET_ClientRun();
- NET_ServerRun();
+ NET_CL_Run();
+ NET_SV_Run();
I_Sleep(10);
}