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author | Simon Howard | 2013-04-02 20:44:26 +0000 |
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committer | Simon Howard | 2013-04-02 20:44:26 +0000 |
commit | 48b1728d9145baf1912aa6566d8e64abea65f83b (patch) | |
tree | effa7b76b8b8ecd10f8faaa96d8cc744398df839 /src/net_client.h | |
parent | 609e5d2928561b35fc16749e063dbfd61c9a17e1 (diff) | |
download | chocolate-doom-48b1728d9145baf1912aa6566d8e64abea65f83b.tar.gz chocolate-doom-48b1728d9145baf1912aa6566d8e64abea65f83b.tar.bz2 chocolate-doom-48b1728d9145baf1912aa6566d8e64abea65f83b.zip |
Split game start sequence into two-stage process. This is the first
stage in refactoring the way that network startup works.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2580
Diffstat (limited to 'src/net_client.h')
-rw-r--r-- | src/net_client.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/net_client.h b/src/net_client.h index 3914849d..9d02d130 100644 --- a/src/net_client.h +++ b/src/net_client.h @@ -33,6 +33,7 @@ boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data); void NET_CL_Disconnect(void); void NET_CL_Run(void); void NET_CL_Init(void); +void NET_CL_LaunchGame(void); void NET_CL_StartGame(net_gamesettings_t *settings); void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic); boolean NET_CL_GetSettings(net_gamesettings_t *_settings); @@ -43,7 +44,7 @@ void NET_BindVariables(void); extern boolean net_client_connected; extern boolean net_client_received_wait_data; extern net_waitdata_t net_client_wait_data; -extern boolean net_waiting_for_start; +extern boolean net_waiting_for_launch; extern char *net_player_name; extern sha1_digest_t net_server_wad_sha1sum; |