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authorSimon Howard2013-04-02 20:44:26 +0000
committerSimon Howard2013-04-02 20:44:26 +0000
commit48b1728d9145baf1912aa6566d8e64abea65f83b (patch)
treeeffa7b76b8b8ecd10f8faaa96d8cc744398df839 /src/net_client.h
parent609e5d2928561b35fc16749e063dbfd61c9a17e1 (diff)
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Split game start sequence into two-stage process. This is the first
stage in refactoring the way that network startup works. Subversion-branch: /branches/v2-branch Subversion-revision: 2580
Diffstat (limited to 'src/net_client.h')
-rw-r--r--src/net_client.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/net_client.h b/src/net_client.h
index 3914849d..9d02d130 100644
--- a/src/net_client.h
+++ b/src/net_client.h
@@ -33,6 +33,7 @@ boolean NET_CL_Connect(net_addr_t *addr, net_connect_data_t *data);
void NET_CL_Disconnect(void);
void NET_CL_Run(void);
void NET_CL_Init(void);
+void NET_CL_LaunchGame(void);
void NET_CL_StartGame(net_gamesettings_t *settings);
void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic);
boolean NET_CL_GetSettings(net_gamesettings_t *_settings);
@@ -43,7 +44,7 @@ void NET_BindVariables(void);
extern boolean net_client_connected;
extern boolean net_client_received_wait_data;
extern net_waitdata_t net_client_wait_data;
-extern boolean net_waiting_for_start;
+extern boolean net_waiting_for_launch;
extern char *net_player_name;
extern sha1_digest_t net_server_wad_sha1sum;