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author | Simon Howard | 2006-04-28 17:31:21 +0000 |
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committer | Simon Howard | 2006-04-28 17:31:21 +0000 |
commit | 934c9c337b6dc5dd8e78f616e818df67b4fef811 (patch) | |
tree | c1e76b584f48be9ef8c84b78356e8eaf0304eaa0 /src/net_common.h | |
parent | 4a31ec8fcee20eb86f6df7c3dbdbba82c872280d (diff) | |
download | chocolate-doom-934c9c337b6dc5dd8e78f616e818df67b4fef811.tar.gz chocolate-doom-934c9c337b6dc5dd8e78f616e818df67b4fef811.tar.bz2 chocolate-doom-934c9c337b6dc5dd8e78f616e818df67b4fef811.zip |
Fix sky behavior to be like Vanilla Doom, ie. Doom II skies never change
unless the player restores from a saved game. Thanks to sofaking for
bringing this to my attention. There is more information here:
http://doom.wikia.com/wiki/Sky_never_changes_in_Doom_II
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 472
Diffstat (limited to 'src/net_common.h')
0 files changed, 0 insertions, 0 deletions