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authorSimon Howard2011-10-14 18:14:34 +0000
committerSimon Howard2011-10-14 18:14:34 +0000
commit2344223e648ca693945fe014bb3162c272bf27ec (patch)
tree53269b0822b53fbef073bd4c4bea180d48d7907c /src/net_defs.h
parent031c8ff2d2dcb1a94d730d28555989722aeffdea (diff)
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Convert Hexen to use common main loop code. Working multiplayer!
Subversion-branch: /branches/v2-branch Subversion-revision: 2423
Diffstat (limited to 'src/net_defs.h')
-rw-r--r--src/net_defs.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/net_defs.h b/src/net_defs.h
index 1fa9a9af..0d2516b6 100644
--- a/src/net_defs.h
+++ b/src/net_defs.h
@@ -145,8 +145,7 @@ typedef struct
int lowres_turn;
int drone;
// TODO: is_freedoom in here? WAD/DEH checksums?
- // TODO: [Hexen] Requested player class
-
+ int player_class;
} net_connect_data_t;
// Game settings sent by client to server when initiating game start,
@@ -175,7 +174,9 @@ typedef struct
int num_players;
int consoleplayer;
- // TODO: [Hexen] Array of player classes, one for each player.
+ // Hexen player classes:
+
+ int player_classes[MAXPLAYERS];
} net_gamesettings_t;
@@ -218,4 +219,3 @@ typedef struct
} net_querydata_t;
#endif /* #ifndef NET_DEFS_H */
-