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author | Simon Howard | 2013-09-21 03:08:01 +0000 |
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committer | Simon Howard | 2013-09-21 03:08:01 +0000 |
commit | 26446dde302568de04185498bddf1caa9f2c5984 (patch) | |
tree | 6770fa2ebbaaf19a3f958838c0a4302845251cf4 /src/net_defs.h | |
parent | 5af0b0450d5e7ae30ec6cef585f1f5c4ef4dddce (diff) | |
download | chocolate-doom-26446dde302568de04185498bddf1caa9f2c5984.tar.gz chocolate-doom-26446dde302568de04185498bddf1caa9f2c5984.tar.bz2 chocolate-doom-26446dde302568de04185498bddf1caa9f2c5984.zip |
Sync -random command line parameter as part of game settings.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2670
Diffstat (limited to 'src/net_defs.h')
-rw-r--r-- | src/net_defs.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/net_defs.h b/src/net_defs.h index 38114efc..bdc8acc2 100644 --- a/src/net_defs.h +++ b/src/net_defs.h @@ -168,7 +168,7 @@ typedef struct // Game settings sent by client to server when initiating game start, // and received from the server by clients when the game starts. -typedef struct +typedef struct { int ticdup; int extratics; @@ -184,6 +184,7 @@ typedef struct int new_sync; int timelimit; int loadgame; + int random; // [Strife only] // These fields are only used by the server when sending a game // start message: |