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authorSimon Howard2006-10-18 00:51:11 +0000
committerSimon Howard2006-10-18 00:51:11 +0000
commit7bd51fba5891163c6b0e615b4e010c692f792475 (patch)
treea5a2a70d8fd4e8684f97d9e88cb75c4a11d43661 /src/net_defs.h
parent058f7712fabe3d72939765f652b6b93614b478cd (diff)
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Strip out CVS logs, RCS Id tags.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
Diffstat (limited to 'src/net_defs.h')
-rw-r--r--src/net_defs.h55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/net_defs.h b/src/net_defs.h
index 709801cc..665d0e7b 100644
--- a/src/net_defs.h
+++ b/src/net_defs.h
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_defs.h 694 2006-10-11 22:55:06Z fraggle $
-//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
@@ -20,59 +18,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.14 2006/02/23 18:19:05 fraggle
-// Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions
-//
-// Revision 1.13 2006/02/17 20:15:16 fraggle
-// Request resends for missed packets
-//
-// Revision 1.12 2006/02/16 01:12:28 fraggle
-// Define a new type net_full_ticcmd_t, a structure containing all ticcmds
-// for a given tic. Store received game data in a receive window. Add
-// send queues for clients and add data from the receive window to
-// generate complete sets of ticcmds.
-//
-// Revision 1.11 2006/01/22 22:29:42 fraggle
-// Periodically request the time from clients to estimate their offset to
-// the server time.
-//
-// Revision 1.10 2006/01/21 14:16:49 fraggle
-// Add first game data sending code. Check the client version when connecting.
-//
-// Revision 1.9 2006/01/14 02:06:48 fraggle
-// Include the game version in the settings structure.
-//
-// Revision 1.8 2006/01/11 01:37:53 fraggle
-// ticcmd diffs: allow compare and patching ticcmds, and reading/writing
-// ticdiffs to packets.
-//
-// Revision 1.7 2006/01/10 19:59:26 fraggle
-// Reliable packet transport mechanism
-//
-// Revision 1.6 2006/01/08 04:52:26 fraggle
-// Allow the server to reject clients
-//
-// Revision 1.5 2006/01/08 02:53:05 fraggle
-// Send keepalives if the connection is not doing anything else.
-// Send all packets using a new NET_Conn_SendPacket to support this.
-//
-// Revision 1.4 2006/01/01 23:54:31 fraggle
-// Client disconnect code
-//
-// Revision 1.3 2005/12/30 18:58:22 fraggle
-// Fix client code to correctly send reply to server on connection.
-// Add "waiting screen" while waiting for the game to start.
-// Hook in the new networking code into the main game code.
-//
-// Revision 1.2 2005/12/29 17:48:25 fraggle
-// Add initial client/server connect code. Reorganise sources list in
-// Makefile.am.
-//
-// Revision 1.1 2005/10/30 19:56:15 fraggle
-// Add foundation code for the new networking system
-//
-//
// DESCRIPTION:
// Definitions for use in networking code.
//