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authorSimon Howard2006-10-18 00:51:11 +0000
committerSimon Howard2006-10-18 00:51:11 +0000
commit7bd51fba5891163c6b0e615b4e010c692f792475 (patch)
treea5a2a70d8fd4e8684f97d9e88cb75c4a11d43661 /src/net_gui.h
parent058f7712fabe3d72939765f652b6b93614b478cd (diff)
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Strip out CVS logs, RCS Id tags.
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 704
Diffstat (limited to 'src/net_gui.h')
-rw-r--r--src/net_gui.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/net_gui.h b/src/net_gui.h
index 3b097f2e..fdcc81be 100644
--- a/src/net_gui.h
+++ b/src/net_gui.h
@@ -1,8 +1,6 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_gui.h 252 2006-01-02 21:50:26Z fraggle $
-//
// Copyright(C) 2005 Simon Howard
//
// This program is free software; you can redistribute it and/or
@@ -20,18 +18,6 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Log$
-// Revision 1.2 2006/01/02 21:50:26 fraggle
-// Restructure the waiting screen code. Establish our own separate event
-// loop while waiting for the game to start, to avoid affecting the original
-// code too much. Move some _gui variables to net_client.c.
-//
-// Revision 1.1 2005/12/30 18:58:22 fraggle
-// Fix client code to correctly send reply to server on connection.
-// Add "waiting screen" while waiting for the game to start.
-// Hook in the new networking code into the main game code.
-//
-//
// Graphical stuff related to the networking code:
//
// * The client waiting screen when we are waiting for the server to