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author | Simon Howard | 2006-02-27 16:31:08 +0000 |
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committer | Simon Howard | 2006-02-27 16:31:08 +0000 |
commit | 41cdd5785305a28912fa2d6231ec8f518a850ec9 (patch) | |
tree | 9ca4f5813e76280935167adea4d8ffa82b4d4402 /src/net_packet.c | |
parent | a747cf67119b5934147093aea150043403ffb4d2 (diff) | |
download | chocolate-doom-41cdd5785305a28912fa2d6231ec8f518a850ec9.tar.gz chocolate-doom-41cdd5785305a28912fa2d6231ec8f518a850ec9.tar.bz2 chocolate-doom-41cdd5785305a28912fa2d6231ec8f518a850ec9.zip |
Working client sync: adjust the clock to try to match the latency of other
players. Allow the menu ticker to run even if the main game ticker
doesn't run. Remove time request/response code (now using game latency).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 394
Diffstat (limited to 'src/net_packet.c')
0 files changed, 0 insertions, 0 deletions