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author | Fabian Greffrath | 2014-10-28 06:27:33 +0100 |
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committer | Fabian Greffrath | 2014-10-28 06:36:20 +0100 |
commit | 5e064562c09ceb5b93a4ddafe734cdb6c7b081c6 (patch) | |
tree | 227879415232558cccfb7363d8d8bfb9c0940473 /src/net_server.c | |
parent | 6357ef2d6e960cd3cbed76405711e058df679dbf (diff) | |
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setup: dynamically set size of iwad_labels array
With the addition of the Freedoom IWADs, the number of IWADs supported
by chocolate-doom has been raised to 10. However, the iwad_labels[]
array only holds place for up to 8 pointers. Incidently, I have all 10
IWADs installed and trying to warp into a game from
chocolate-doom-setup leads to an out-of-bounds access of this array
and so the application crashes with a segmentation fault.
Instead of increasing the array size to 10, which will bite us next
time, I decided to set its size dynamically as soon as the number of
IWADs of known.
Diffstat (limited to 'src/net_server.c')
0 files changed, 0 insertions, 0 deletions