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authorSimon Howard2006-01-07 20:08:11 +0000
committerSimon Howard2006-01-07 20:08:11 +0000
commit79b77612579be43566fcbac7a153da22b4cd9dd7 (patch)
tree452a19d3a9d026de438fe33e971e1a684636e6c8 /src/net_server.c
parent1432f924ba8bce62b212b57909a69fc4fdee8270 (diff)
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Send player name and address in the waiting data packets. Display these
on the waiting screen, and improve the waiting screen appearance. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 262
Diffstat (limited to 'src/net_server.c')
-rw-r--r--src/net_server.c29
1 files changed, 27 insertions, 2 deletions
diff --git a/src/net_server.c b/src/net_server.c
index 39e6da8a..b50d7035 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 251 2006-01-02 21:48:37Z fraggle $
+// $Id: net_server.c 262 2006-01-07 20:08:11Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,10 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.11 2006/01/07 20:08:11 fraggle
+// Send player name and address in the waiting data packets. Display these
+// on the waiting screen, and improve the waiting screen appearance.
+//
// Revision 1.10 2006/01/02 21:48:37 fraggle
// fix client connected function
//
@@ -396,6 +400,10 @@ static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr)
static void NET_SV_SendWaitingData(net_client_t *client)
{
net_packet_t *packet;
+ int num_clients;
+ int i;
+
+ num_clients = NET_SV_NumClients();
// time to send the client another status packet
@@ -404,11 +412,28 @@ static void NET_SV_SendWaitingData(net_client_t *client)
// include the number of clients waiting
- NET_WriteInt8(packet, NET_SV_NumClients());
+ NET_WriteInt8(packet, num_clients);
// indicate whether the client is the controller
NET_WriteInt8(packet, NET_SV_Controller() == client);
+
+ // send the address of all players
+
+ for (i=0; i<num_clients; ++i)
+ {
+ char *addr;
+
+ // name
+
+ NET_WriteString(packet, "Player");
+
+ // address
+
+ addr = NET_AddrToString(clients[i].addr);
+
+ NET_WriteString(packet, addr);
+ }
// send packet to client and free