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authorSimon Howard2006-01-12 02:11:52 +0000
committerSimon Howard2006-01-12 02:11:52 +0000
commitaf6bdd73396e166417484c2efe4a0eb48aac780e (patch)
treec5c5cfac2cf4ab1716006eb4b75a1944f01ae4d2 /src/net_server.c
parent2cfa7c372d5eec32e2fe893cbe999d9434427395 (diff)
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Game start packets
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 284
Diffstat (limited to 'src/net_server.c')
-rw-r--r--src/net_server.c51
1 files changed, 50 insertions, 1 deletions
diff --git a/src/net_server.c b/src/net_server.c
index 0fb058a0..89912028 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 279 2006-01-10 19:59:26Z fraggle $
+// $Id: net_server.c 284 2006-01-12 02:11:52Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.20 2006/01/12 02:11:52 fraggle
+// Game start packets
+//
// Revision 1.19 2006/01/10 19:59:26 fraggle
// Reliable packet transport mechanism
//
@@ -110,6 +113,7 @@
#include "net_packet.h"
#include "net_server.h"
#include "net_sdl.h"
+#include "net_structrw.h"
typedef enum
{
@@ -137,6 +141,7 @@ static net_client_t clients[MAXNETNODES];
static net_context_t *server_context;
static int sv_gamemode;
static int sv_gamemission;
+static net_gamesettings_t sv_settings;
static void NET_SV_DisconnectClient(net_client_t *client)
{
@@ -383,6 +388,49 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
}
}
+// Parse a game start packet
+
+static void NET_SV_ParseGameStart(net_packet_t *packet, net_client_t *client)
+{
+ net_gamesettings_t settings;
+ net_packet_t *startpacket;
+ int i;
+
+ if (client != NET_SV_Controller())
+ {
+ // Only the controller can start a new game
+
+ return;
+ }
+
+ if (!NET_ReadSettings(packet, &settings))
+ {
+ // Malformed packet
+
+ return;
+ }
+
+ // Change server state
+
+ server_state = SERVER_IN_GAME;
+ sv_settings = settings;
+
+ // Send start packets to each connected node
+
+ for (i=0; i<MAXNETNODES; ++i)
+ {
+ if (ClientConnected(&clients[i]))
+ {
+ startpacket = NET_Conn_NewReliable(&clients[i].connection,
+ NET_PACKET_TYPE_GAMESTART);
+
+ NET_WriteInt8(startpacket, NET_SV_NumClients());
+ NET_WriteInt8(startpacket, NET_SV_ClientIndex(&clients[i]));
+ NET_WriteSettings(startpacket, &settings);
+ }
+ }
+}
+
// Process a packet received by the server
static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr)
@@ -422,6 +470,7 @@ static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr)
switch (packet_type)
{
case NET_PACKET_TYPE_GAMESTART:
+ NET_SV_ParseGameStart(packet, client);
break;
default:
// unknown packet type