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authorSimon Howard2005-12-30 18:58:22 +0000
committerSimon Howard2005-12-30 18:58:22 +0000
commit75270ad54ac92830f43b4bcaa088fdf65c5acc83 (patch)
tree969fdfaf788dbd0920a4f291ee2cf55ac5b6e3a2 /src/net_structrw.h
parent694292fa55e926ca4d7be4a26bd55a9faa41a589 (diff)
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Fix client code to correctly send reply to server on connection.
Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 235
Diffstat (limited to 'src/net_structrw.h')
-rw-r--r--src/net_structrw.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/net_structrw.h b/src/net_structrw.h
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id: net_structrw.h 235 2005-12-30 18:58:22Z fraggle $
+//
+// Copyright(C) 2005 Simon Howard
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA.
+//
+// $Log$
+// Revision 1.1 2005/12/30 18:58:22 fraggle
+// Fix client code to correctly send reply to server on connection.
+// Add "waiting screen" while waiting for the game to start.
+// Hook in the new networking code into the main game code.
+//
+
+#ifndef NET_STRUCTRW_H
+#define NET_STRUCTRW_H
+
+#include "net_defs.h"
+#include "net_packet.h"
+
+extern void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings);
+extern boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings);
+
+
+#endif /* #ifndef NET_STRUCTRW_H */
+