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authorSimon Howard2005-10-03 21:39:39 +0000
committerSimon Howard2005-10-03 21:39:39 +0000
commit4dfffeb54db996c6ea0e52e1707633b80a581f2e (patch)
treec6ca8b5e27aa17ffc864b4139302719046af5d7d /src/p_inter.c
parentc41381ead5f96f61797e96ba302f4a09d9922a88 (diff)
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Dehacked text substitutions
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 160
Diffstat (limited to 'src/p_inter.c')
-rw-r--r--src/p_inter.c82
1 files changed, 43 insertions, 39 deletions
diff --git a/src/p_inter.c b/src/p_inter.c
index bc69cd84..f581f0e0 100644
--- a/src/p_inter.c
+++ b/src/p_inter.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: p_inter.c 18 2005-07-23 18:56:07Z fraggle $
+// $Id: p_inter.c 160 2005-10-03 21:39:39Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.4 2005/10/03 21:39:39 fraggle
+// Dehacked text substitutions
+//
// Revision 1.3 2005/07/23 18:56:07 fraggle
// Remove unneccessary pragmas
//
@@ -39,7 +42,7 @@
static const char
-rcsid[] = "$Id: p_inter.c 18 2005-07-23 18:56:07Z fraggle $";
+rcsid[] = "$Id: p_inter.c 160 2005-10-03 21:39:39Z fraggle $";
// Data.
@@ -47,6 +50,7 @@ rcsid[] = "$Id: p_inter.c 18 2005-07-23 18:56:07Z fraggle $";
#include "dstrings.h"
#include "sounds.h"
+#include "deh_main.h"
#include "doomstat.h"
#include "m_random.h"
@@ -383,13 +387,13 @@ P_TouchSpecialThing
case SPR_ARM1:
if (!P_GiveArmor (player, 1))
return;
- player->message = GOTARMOR;
+ player->message = DEH_String(GOTARMOR);
break;
case SPR_ARM2:
if (!P_GiveArmor (player, 2))
return;
- player->message = GOTMEGA;
+ player->message = DEH_String(GOTMEGA);
break;
// bonus items
@@ -398,7 +402,7 @@ P_TouchSpecialThing
if (player->health > 200)
player->health = 200;
player->mo->health = player->health;
- player->message = GOTHTHBONUS;
+ player->message = DEH_String(GOTHTHBONUS);
break;
case SPR_BON2:
@@ -407,7 +411,7 @@ P_TouchSpecialThing
player->armorpoints = 200;
if (!player->armortype)
player->armortype = 1;
- player->message = GOTARMBONUS;
+ player->message = DEH_String(GOTARMBONUS);
break;
case SPR_SOUL:
@@ -415,7 +419,7 @@ P_TouchSpecialThing
if (player->health > 200)
player->health = 200;
player->mo->health = player->health;
- player->message = GOTSUPER;
+ player->message = DEH_String(GOTSUPER);
sound = sfx_getpow;
break;
@@ -425,7 +429,7 @@ P_TouchSpecialThing
player->health = 200;
player->mo->health = player->health;
P_GiveArmor (player,2);
- player->message = GOTMSPHERE;
+ player->message = DEH_String(GOTMSPHERE);
sound = sfx_getpow;
break;
@@ -433,7 +437,7 @@ P_TouchSpecialThing
// leave cards for everyone
case SPR_BKEY:
if (!player->cards[it_bluecard])
- player->message = GOTBLUECARD;
+ player->message = DEH_String(GOTBLUECARD);
P_GiveCard (player, it_bluecard);
if (!netgame)
break;
@@ -441,7 +445,7 @@ P_TouchSpecialThing
case SPR_YKEY:
if (!player->cards[it_yellowcard])
- player->message = GOTYELWCARD;
+ player->message = DEH_String(GOTYELWCARD);
P_GiveCard (player, it_yellowcard);
if (!netgame)
break;
@@ -449,7 +453,7 @@ P_TouchSpecialThing
case SPR_RKEY:
if (!player->cards[it_redcard])
- player->message = GOTREDCARD;
+ player->message = DEH_String(GOTREDCARD);
P_GiveCard (player, it_redcard);
if (!netgame)
break;
@@ -457,7 +461,7 @@ P_TouchSpecialThing
case SPR_BSKU:
if (!player->cards[it_blueskull])
- player->message = GOTBLUESKUL;
+ player->message = DEH_String(GOTBLUESKUL);
P_GiveCard (player, it_blueskull);
if (!netgame)
break;
@@ -465,7 +469,7 @@ P_TouchSpecialThing
case SPR_YSKU:
if (!player->cards[it_yellowskull])
- player->message = GOTYELWSKUL;
+ player->message = DEH_String(GOTYELWSKUL);
P_GiveCard (player, it_yellowskull);
if (!netgame)
break;
@@ -473,7 +477,7 @@ P_TouchSpecialThing
case SPR_RSKU:
if (!player->cards[it_redskull])
- player->message = GOTREDSKULL;
+ player->message = DEH_String(GOTREDSKULL);
P_GiveCard (player, it_redskull);
if (!netgame)
break;
@@ -483,7 +487,7 @@ P_TouchSpecialThing
case SPR_STIM:
if (!P_GiveBody (player, 10))
return;
- player->message = GOTSTIM;
+ player->message = DEH_String(GOTSTIM);
break;
case SPR_MEDI:
@@ -491,9 +495,9 @@ P_TouchSpecialThing
return;
if (player->health < 25)
- player->message = GOTMEDINEED;
+ player->message = DEH_String(GOTMEDINEED);
else
- player->message = GOTMEDIKIT;
+ player->message = DEH_String(GOTMEDIKIT);
break;
@@ -501,14 +505,14 @@ P_TouchSpecialThing
case SPR_PINV:
if (!P_GivePower (player, pw_invulnerability))
return;
- player->message = GOTINVUL;
+ player->message = DEH_String(GOTINVUL);
sound = sfx_getpow;
break;
case SPR_PSTR:
if (!P_GivePower (player, pw_strength))
return;
- player->message = GOTBERSERK;
+ player->message = DEH_String(GOTBERSERK);
if (player->readyweapon != wp_fist)
player->pendingweapon = wp_fist;
sound = sfx_getpow;
@@ -517,28 +521,28 @@ P_TouchSpecialThing
case SPR_PINS:
if (!P_GivePower (player, pw_invisibility))
return;
- player->message = GOTINVIS;
+ player->message = DEH_String(GOTINVIS);
sound = sfx_getpow;
break;
case SPR_SUIT:
if (!P_GivePower (player, pw_ironfeet))
return;
- player->message = GOTSUIT;
+ player->message = DEH_String(GOTSUIT);
sound = sfx_getpow;
break;
case SPR_PMAP:
if (!P_GivePower (player, pw_allmap))
return;
- player->message = GOTMAP;
+ player->message = DEH_String(GOTMAP);
sound = sfx_getpow;
break;
case SPR_PVIS:
if (!P_GivePower (player, pw_infrared))
return;
- player->message = GOTVISOR;
+ player->message = DEH_String(GOTVISOR);
sound = sfx_getpow;
break;
@@ -554,49 +558,49 @@ P_TouchSpecialThing
if (!P_GiveAmmo (player,am_clip,1))
return;
}
- player->message = GOTCLIP;
+ player->message = DEH_String(GOTCLIP);
break;
case SPR_AMMO:
if (!P_GiveAmmo (player, am_clip,5))
return;
- player->message = GOTCLIPBOX;
+ player->message = DEH_String(GOTCLIPBOX);
break;
case SPR_ROCK:
if (!P_GiveAmmo (player, am_misl,1))
return;
- player->message = GOTROCKET;
+ player->message = DEH_String(GOTROCKET);
break;
case SPR_BROK:
if (!P_GiveAmmo (player, am_misl,5))
return;
- player->message = GOTROCKBOX;
+ player->message = DEH_String(GOTROCKBOX);
break;
case SPR_CELL:
if (!P_GiveAmmo (player, am_cell,1))
return;
- player->message = GOTCELL;
+ player->message = DEH_String(GOTCELL);
break;
case SPR_CELP:
if (!P_GiveAmmo (player, am_cell,5))
return;
- player->message = GOTCELLBOX;
+ player->message = DEH_String(GOTCELLBOX);
break;
case SPR_SHEL:
if (!P_GiveAmmo (player, am_shell,1))
return;
- player->message = GOTSHELLS;
+ player->message = DEH_String(GOTSHELLS);
break;
case SPR_SBOX:
if (!P_GiveAmmo (player, am_shell,5))
return;
- player->message = GOTSHELLBOX;
+ player->message = DEH_String(GOTSHELLBOX);
break;
case SPR_BPAK:
@@ -608,56 +612,56 @@ P_TouchSpecialThing
}
for (i=0 ; i<NUMAMMO ; i++)
P_GiveAmmo (player, i, 1);
- player->message = GOTBACKPACK;
+ player->message = DEH_String(GOTBACKPACK);
break;
// weapons
case SPR_BFUG:
if (!P_GiveWeapon (player, wp_bfg, false) )
return;
- player->message = GOTBFG9000;
+ player->message = DEH_String(GOTBFG9000);
sound = sfx_wpnup;
break;
case SPR_MGUN:
if (!P_GiveWeapon (player, wp_chaingun, special->flags&MF_DROPPED) )
return;
- player->message = GOTCHAINGUN;
+ player->message = DEH_String(GOTCHAINGUN);
sound = sfx_wpnup;
break;
case SPR_CSAW:
if (!P_GiveWeapon (player, wp_chainsaw, false) )
return;
- player->message = GOTCHAINSAW;
+ player->message = DEH_String(GOTCHAINSAW);
sound = sfx_wpnup;
break;
case SPR_LAUN:
if (!P_GiveWeapon (player, wp_missile, false) )
return;
- player->message = GOTLAUNCHER;
+ player->message = DEH_String(GOTLAUNCHER);
sound = sfx_wpnup;
break;
case SPR_PLAS:
if (!P_GiveWeapon (player, wp_plasma, false) )
return;
- player->message = GOTPLASMA;
+ player->message = DEH_String(GOTPLASMA);
sound = sfx_wpnup;
break;
case SPR_SHOT:
if (!P_GiveWeapon (player, wp_shotgun, special->flags&MF_DROPPED ) )
return;
- player->message = GOTSHOTGUN;
+ player->message = DEH_String(GOTSHOTGUN);
sound = sfx_wpnup;
break;
case SPR_SGN2:
if (!P_GiveWeapon (player, wp_supershotgun, special->flags&MF_DROPPED ) )
return;
- player->message = GOTSHOTGUN2;
+ player->message = DEH_String(GOTSHOTGUN2);
sound = sfx_wpnup;
break;