diff options
author | Simon Howard | 2005-10-17 20:49:42 +0000 |
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committer | Simon Howard | 2005-10-17 20:49:42 +0000 |
commit | ae8ca20a1d02dade7bc0d8feb09225d91e53f3be (patch) | |
tree | 74b5a37dde1a0f1c8e0c2adae155b682f86c14a6 /src/p_inter.c | |
parent | 4dc1ca199d444314dfeada9bf159a538edc50414 (diff) | |
download | chocolate-doom-ae8ca20a1d02dade7bc0d8feb09225d91e53f3be.tar.gz chocolate-doom-ae8ca20a1d02dade7bc0d8feb09225d91e53f3be.tar.bz2 chocolate-doom-ae8ca20a1d02dade7bc0d8feb09225d91e53f3be.zip |
Add dehacked "Misc" implementations for max armor+health, blue+green
armor classes
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 207
Diffstat (limited to 'src/p_inter.c')
-rw-r--r-- | src/p_inter.c | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/p_inter.c b/src/p_inter.c index f581f0e0..7a88ede2 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1,7 +1,7 @@ // Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // -// $Id: p_inter.c 160 2005-10-03 21:39:39Z fraggle $ +// $Id: p_inter.c 207 2005-10-17 20:49:42Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard @@ -22,6 +22,10 @@ // 02111-1307, USA. // // $Log$ +// Revision 1.5 2005/10/17 20:49:42 fraggle +// Add dehacked "Misc" implementations for max armor+health, blue+green +// armor classes +// // Revision 1.4 2005/10/03 21:39:39 fraggle // Dehacked text substitutions // @@ -42,7 +46,7 @@ static const char -rcsid[] = "$Id: p_inter.c 160 2005-10-03 21:39:39Z fraggle $"; +rcsid[] = "$Id: p_inter.c 207 2005-10-17 20:49:42Z fraggle $"; // Data. @@ -51,6 +55,7 @@ rcsid[] = "$Id: p_inter.c 160 2005-10-03 21:39:39Z fraggle $"; #include "sounds.h" #include "deh_main.h" +#include "deh_misc.h" #include "doomstat.h" #include "m_random.h" @@ -247,12 +252,12 @@ P_GiveBody ( player_t* player, int num ) { - if (player->health >= MAXHEALTH) + if (player->health >= deh_max_health) return false; player->health += num; - if (player->health > MAXHEALTH) - player->health = MAXHEALTH; + if (player->health > deh_max_health) + player->health = deh_max_health; player->mo->health = player->health; return true; @@ -385,13 +390,13 @@ P_TouchSpecialThing { // armor case SPR_ARM1: - if (!P_GiveArmor (player, 1)) + if (!P_GiveArmor (player, deh_green_armor_class)) return; player->message = DEH_String(GOTARMOR); break; case SPR_ARM2: - if (!P_GiveArmor (player, 2)) + if (!P_GiveArmor (player, deh_blue_armor_class)) return; player->message = DEH_String(GOTMEGA); break; @@ -407,10 +412,10 @@ P_TouchSpecialThing case SPR_BON2: player->armorpoints++; // can go over 100% - if (player->armorpoints > 200) - player->armorpoints = 200; + if (player->armorpoints > deh_max_armor) + player->armorpoints = deh_max_armor; if (!player->armortype) - player->armortype = 1; + player->armortype = deh_green_armor_class; player->message = DEH_String(GOTARMBONUS); break; @@ -428,7 +433,7 @@ P_TouchSpecialThing return; player->health = 200; player->mo->health = player->health; - P_GiveArmor (player,2); + P_GiveArmor (player, deh_blue_armor_class); player->message = DEH_String(GOTMSPHERE); sound = sfx_getpow; break; |