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authorSimon Howard2006-01-07 16:26:50 +0000
committerSimon Howard2006-01-07 16:26:50 +0000
commitaa1286383efc26ee3bd558f5e12c64299931bdb4 (patch)
tree2393916bce1c05ca478b076824e203255975396e /src/r_segs.h
parent10b519b13da20b264dc633e5af142a5aff447e10 (diff)
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Fix the behavior when expanding sound effects (again). Doom actually
does play sounds of any sample rate, but the sound effects in Scientist 2 are corrupted. Add some tests to check that the sound effect header is correct, and generic sound rate conversion code. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 257
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