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authorSimon Howard2007-06-16 16:04:00 +0000
committerSimon Howard2007-06-16 16:04:00 +0000
commite91f243989fc8f617ad89fd41b2887174c39e817 (patch)
treebca962387be615175423635ec617a83cf4afafc7 /src/s_dummy.c
parent304a0037773d8dde95ee912b8b7e67f314a7c53e (diff)
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Clean up sound code
Subversion-branch: /trunk/chocolate-doom Subversion-revision: 911
Diffstat (limited to 'src/s_dummy.c')
-rw-r--r--src/s_dummy.c77
1 files changed, 12 insertions, 65 deletions
diff --git a/src/s_dummy.c b/src/s_dummy.c
index a3c9f797..441ff1e9 100644
--- a/src/s_dummy.c
+++ b/src/s_dummy.c
@@ -41,16 +41,15 @@ int musicVolume = 8;
// number of channels available
-int numChannels = 8;
+int numChannels = 8;
//
// Initializes sound stuff, including volume
// Sets channels, SFX and music volume,
// allocates channel buffer, sets S_sfx lookup.
//
-void S_Init
-( int sfxVolume,
- int musicVolume )
+
+void S_Init(int sfxVolume, int musicVolume)
{
}
@@ -63,32 +62,23 @@ void S_Shutdown(void)
// Kills playing sounds at start of level,
// determines music if any, changes music.
//
-void S_Start(void)
-{
-}
-void
-S_StartSoundAtVolume
-( void* origin_p,
- int sfx_id,
- int volume )
+void S_Start(void)
{
-}
+}
-void
-S_StartSound
-( void* origin,
- int sfx_id )
+void S_StartSound(mobj_t *origin, int sfx_id)
{
}
-void S_StopSound(void *origin)
+void S_StopSound(mobj_t *origin)
{
}
//
// Stop and resume music, during game PAUSE.
//
+
void S_PauseSound(void)
{
}
@@ -101,7 +91,8 @@ void S_ResumeSound(void)
//
// Updates music & sounds
//
-void S_UpdateSounds(void* listener_p)
+
+void S_UpdateSounds(mobj_t *listener)
{
}
@@ -116,14 +107,12 @@ void S_SetSfxVolume(int volume)
//
// Starts some music with the music id found in sounds.h.
//
+
void S_StartMusic(int m_id)
{
}
-void
-S_ChangeMusic
-( int musicnum,
- int looping )
+void S_ChangeMusic(int musicnum, int looping)
{
}
@@ -132,49 +121,7 @@ boolean S_MusicPlaying(void)
return false;
}
-
void S_StopMusic(void)
{
}
-void S_StopChannel(int cnum)
-{
-}
-
-
-
-//
-// Changes volume, stereo-separation, and pitch variables
-// from the norm of a sound effect to be played.
-// If the sound is not audible, returns a 0.
-// Otherwise, modifies parameters and returns 1.
-//
-int
-S_AdjustSoundParams
-( mobj_t* listener,
- mobj_t* source,
- int* vol,
- int* sep,
- int* pitch )
-{
- return 0;
-}
-
-
-
-
-//
-// S_getChannel :
-// If none available, return -1. Otherwise channel #.
-//
-int
-S_getChannel
-( void* origin,
- sfxinfo_t* sfxinfo )
-{
- return -1;
-}
-
-
-
-