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author | Simon Howard | 2005-07-23 16:19:41 +0000 |
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committer | Simon Howard | 2005-07-23 16:19:41 +0000 |
commit | 66a2cc66d7504c9b64e1c461e62ad2a9d964fa95 (patch) | |
tree | 1e34ee102280a912989ec3084427850372348ebd /src/s_sound.h | |
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Initial revision
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 4
Diffstat (limited to 'src/s_sound.h')
-rw-r--r-- | src/s_sound.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/s_sound.h b/src/s_sound.h new file mode 100644 index 00000000..9ca48e15 --- /dev/null +++ b/src/s_sound.h @@ -0,0 +1,112 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id: s_sound.h 4 2005-07-23 16:19:41Z fraggle $ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// The not so system specific sound interface. +// +//----------------------------------------------------------------------------- + + +#ifndef __S_SOUND__ +#define __S_SOUND__ + + +#ifdef __GNUG__ +#pragma interface +#endif + + + +// +// Initializes sound stuff, including volume +// Sets channels, SFX and music volume, +// allocates channel buffer, sets S_sfx lookup. +// +void +S_Init +( int sfxVolume, + int musicVolume ); + + + + +// +// Per level startup code. +// Kills playing sounds at start of level, +// determines music if any, changes music. +// +void S_Start(void); + + +// +// Start sound for thing at <origin> +// using <sound_id> from sounds.h +// +void +S_StartSound +( void* origin, + int sound_id ); + + + +// Will start a sound at a given volume. +void +S_StartSoundAtVolume +( void* origin, + int sound_id, + int volume ); + + +// Stop sound for thing at <origin> +void S_StopSound(void* origin); + + +// Start music using <music_id> from sounds.h +void S_StartMusic(int music_id); + +// Start music using <music_id> from sounds.h, +// and set whether looping +void +S_ChangeMusic +( int music_id, + int looping ); + +// Stops the music fer sure. +void S_StopMusic(void); + +// Stop and resume music, during game PAUSE. +void S_PauseSound(void); +void S_ResumeSound(void); + + +// +// Updates music & sounds +// +void S_UpdateSounds(void* listener); + +void S_SetMusicVolume(int volume); +void S_SetSfxVolume(int volume); + + +#endif +//----------------------------------------------------------------------------- +// +// $Log$ +// Revision 1.1 2005/07/23 16:20:29 fraggle +// Initial revision +// +// +//----------------------------------------------------------------------------- |