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authorSimon Howard2015-02-20 00:31:09 -0500
committerSimon Howard2015-02-20 00:33:12 -0500
commitb39121c6a682eb8ae5efd29a875bd7c098185f04 (patch)
treec6a8b42412682c49d73aff7c794e333e55c807bc /src/setup/compatibility.c
parent1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 (diff)
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Refactor config file API.
The config file API previously relied on binding config variables using M_BindVariable() which took a void pointer. It occurred to me that if used on a boolean variable, this would be erroneous, but the void pointer would make it impossible to tell. Split this into separate M_Bind{Foo}Variable() functions based on type, which allows for proper type checking on the pointers that are passed. Vaguely related to #509.
Diffstat (limited to 'src/setup/compatibility.c')
-rw-r--r--src/setup/compatibility.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/setup/compatibility.c b/src/setup/compatibility.c
index 83dabdc8..df202117 100644
--- a/src/setup/compatibility.c
+++ b/src/setup/compatibility.c
@@ -43,8 +43,8 @@ void BindCompatibilityVariables(void)
{
if (gamemission == doom || gamemission == strife)
{
- M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
- M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit);
+ M_BindIntVariable("vanilla_savegame_limit", &vanilla_savegame_limit);
+ M_BindIntVariable("vanilla_demo_limit", &vanilla_demo_limit);
}
}