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author | Simon Howard | 2014-04-19 01:46:06 -0400 |
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committer | Simon Howard | 2014-04-19 01:46:06 -0400 |
commit | b86a383c6fdc394ef995a8e88324c89408f01c05 (patch) | |
tree | e901ee3af5e727902b8ab4f06cb7d88ad28e7302 /src/setup/mainmenu.c | |
parent | f0b710024a2820cd062163db29fddccc03cdf5a3 (diff) | |
download | chocolate-doom-b86a383c6fdc394ef995a8e88324c89408f01c05.tar.gz chocolate-doom-b86a383c6fdc394ef995a8e88324c89408f01c05.tar.bz2 chocolate-doom-b86a383c6fdc394ef995a8e88324c89408f01c05.zip |
setup: Change labelling to clarify gamepad support.
Vanilla Doom's setup.exe only made reference to "joysticks" as back
then gamepads were relatively uncommon for PCs and ports for game
controllers canonically known as "joystick ports". Nowadays it's far
more likely (and ergonomic) that the player will be using a gamepad
than a joystick. Change the labelling to refer to "Gamepad/Joystick"
or "controller" instead.
Diffstat (limited to 'src/setup/mainmenu.c')
-rw-r--r-- | src/setup/mainmenu.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/setup/mainmenu.c b/src/setup/mainmenu.c index c777edfa..5b085065 100644 --- a/src/setup/mainmenu.c +++ b/src/setup/mainmenu.c @@ -217,15 +217,15 @@ void MainMenu(void) window = TXT_NewWindow("Main Menu"); TXT_AddWidgets(window, - TXT_NewButton2("Configure Display", + TXT_NewButton2("Configure Display", (TxtWidgetSignalFunc) ConfigDisplay, NULL), - TXT_NewButton2("Configure Sound", + TXT_NewButton2("Configure Sound", (TxtWidgetSignalFunc) ConfigSound, NULL), - TXT_NewButton2("Configure Keyboard", + TXT_NewButton2("Configure Keyboard", (TxtWidgetSignalFunc) ConfigKeyboard, NULL), - TXT_NewButton2("Configure Mouse", + TXT_NewButton2("Configure Mouse", (TxtWidgetSignalFunc) ConfigMouse, NULL), - TXT_NewButton2("Configure Joystick", + TXT_NewButton2("Configure Gamepad/Joystick", (TxtWidgetSignalFunc) ConfigJoystick, NULL), NULL); |