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author | Simon Howard | 2008-11-27 19:45:58 +0000 |
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committer | Simon Howard | 2008-11-27 19:45:58 +0000 |
commit | a33d23591953d7fbb0041544f4bbe7b807654bb8 (patch) | |
tree | 62b537081481a4129ce92455246ea71046cad1d7 /src/setup/mode.c | |
parent | 2b5de0bafc1ebe347e08617de7595c1ea507c0b9 (diff) | |
download | chocolate-doom-a33d23591953d7fbb0041544f4bbe7b807654bb8.tar.gz chocolate-doom-a33d23591953d7fbb0041544f4bbe7b807654bb8.tar.bz2 chocolate-doom-a33d23591953d7fbb0041544f4bbe7b807654bb8.zip |
Add -game command-line parameter to control what game to configure
settings for.
Subversion-branch: /branches/raven-branch
Subversion-revision: 1389
Diffstat (limited to 'src/setup/mode.c')
-rw-r--r-- | src/setup/mode.c | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/src/setup/mode.c b/src/setup/mode.c new file mode 100644 index 00000000..d0d82580 --- /dev/null +++ b/src/setup/mode.c @@ -0,0 +1,168 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// Copyright(C) 2006 Simon Howard +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA. +// + +#include <string.h> + +#include "doomtype.h" +#include "d_mode.h" +#include "i_system.h" +#include "m_argv.h" +#include "m_config.h" +#include "m_controls.h" + +#include "compatibility.h" +#include "display.h" +#include "joystick.h" +#include "keyboard.h" +#include "mouse.h" +#include "multiplayer.h" +#include "sound.h" + +#include "mode.h" + +GameMission_t gamemission; + +typedef struct +{ + GameMission_t mission; + char *name; + char *config_file; + char *extra_config_file; +} mission_config_t; + +static mission_config_t config_files[] = +{ + { doom, "doom", "default.cfg", "chocolate-doom.cfg" }, + { heretic, "heretic", "heretic.cfg", "chocolate-heretic.cfg" }, + { hexen, "hexen", "hexen.cfg", "chocolate-hexen.cfg" }, +}; + +// Miscellaneous variables that aren't used in setup. + +static int showMessages = 1; +static int screenblocks = 9; +static int detailLevel = 0; +static char *savedir = NULL; + +static void BindMiscVariables(void) +{ + M_BindVariable("screenblocks", &screenblocks); + + if (gamemission == doom) + { + M_BindVariable("detaillevel", &detailLevel); + M_BindVariable("show_messages", &showMessages); + } + + if (gamemission == hexen) + { + M_BindVariable("savedir", &savedir); + M_BindVariable("messageson", &showMessages); + } +} + +// +// Initialise all configuration file bindings. +// + +void InitBindings(void) +{ + // Keyboard, mouse, joystick controls + + M_BindBaseControls(); + + if (gamemission == heretic || gamemission == hexen) + { + M_BindHereticControls(); + } + + if (gamemission == hexen) + { + M_BindHexenControls(); + } + + // All other variables + + BindCompatibilityVariables(); + BindDisplayVariables(); + BindJoystickVariables(); + BindKeyboardVariables(); + BindMouseVariables(); + BindSoundVariables(); + BindMiscVariables(); + BindMultiplayerVariables(); +} + +static void SetMission(mission_config_t *config) +{ + gamemission = config->mission; + M_SetConfigFilenames(config->config_file, config->extra_config_file); +} + +static mission_config_t *GetMissionForName(char *name) +{ + int i; + + for (i=0; i<arrlen(config_files); ++i) + { + if (!strcmp(config_files[i].name, name)) + { + return &config_files[i]; + } + } + + return NULL; +} + +void SetupMission(void) +{ + mission_config_t *config; + char *mission_name; + int p; + + //! + // @arg <game> + // + // Specify the game to configure the settings for. Valid + // values are 'doom', 'heretic' and 'hexen'. + // + + p = M_CheckParm("-game"); + + if (p > 0) + { + mission_name = myargv[p + 1]; + } + else + { + mission_name = "doom"; + } + + config = GetMissionForName(mission_name); + + if (config == NULL) + { + I_Error("Invalid parameter - '%s'", mission_name); + } + + SetMission(config); +} + |