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authorSimon Howard2015-02-20 00:31:09 -0500
committerSimon Howard2015-02-20 00:33:12 -0500
commitb39121c6a682eb8ae5efd29a875bd7c098185f04 (patch)
treec6a8b42412682c49d73aff7c794e333e55c807bc /src/setup/mode.c
parent1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 (diff)
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Refactor config file API.
The config file API previously relied on binding config variables using M_BindVariable() which took a void pointer. It occurred to me that if used on a boolean variable, this would be erroneous, but the void pointer would make it impossible to tell. Split this into separate M_Bind{Foo}Variable() functions based on type, which allows for proper type checking on the pointers that are passed. Vaguely related to #509.
Diffstat (limited to 'src/setup/mode.c')
-rw-r--r--src/setup/mode.c19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/setup/mode.c b/src/setup/mode.c
index d0e1f201..ed637849 100644
--- a/src/setup/mode.c
+++ b/src/setup/mode.c
@@ -115,14 +115,14 @@ static void BindMiscVariables(void)
{
if (gamemission == doom)
{
- M_BindVariable("detaillevel", &detailLevel);
- M_BindVariable("show_messages", &showMessages);
+ M_BindIntVariable("detaillevel", &detailLevel);
+ M_BindIntVariable("show_messages", &showMessages);
}
if (gamemission == hexen)
{
- M_BindVariable("savedir", &savedir);
- M_BindVariable("messageson", &showMessages);
+ M_BindStringVariable("savedir", &savedir);
+ M_BindIntVariable("messageson", &showMessages);
// Hexen has a variable to control the savegame directory
// that is used.
@@ -140,14 +140,15 @@ static void BindMiscVariables(void)
if (gamemission == strife)
{
- M_BindVariable("back_flat", &back_flat);
- M_BindVariable("screensize" , &screenblocks);
- M_BindVariable("comport", &comport);
- M_BindVariable("nickname", &nickname);
+ M_BindStringVariable("back_flat", &back_flat);
+ M_BindStringVariable("nickname", &nickname);
+
+ M_BindIntVariable("screensize", &screenblocks);
+ M_BindIntVariable("comport", &comport);
}
else
{
- M_BindVariable("screenblocks", &screenblocks);
+ M_BindIntVariable("screenblocks", &screenblocks);
}
}