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author | Simon Howard | 2011-03-28 23:33:09 +0000 |
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committer | Simon Howard | 2011-03-28 23:33:09 +0000 |
commit | 15a1c4924707f78ca4f9e109292e1ca35e83f1f7 (patch) | |
tree | 2aa76336a4fc3d36cdd758f35b9be4195fc331b0 /src/st_stuff.c | |
parent | a4ff8b18d8c02b566ec1e203f983fc111408a752 (diff) | |
download | chocolate-doom-15a1c4924707f78ca4f9e109292e1ca35e83f1f7.tar.gz chocolate-doom-15a1c4924707f78ca4f9e109292e1ca35e83f1f7.tar.bz2 chocolate-doom-15a1c4924707f78ca4f9e109292e1ca35e83f1f7.zip |
Emulate bug with IDMUS cheat when emulating v1.9 (thanks Alexandre
Xavier).
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 2314
Diffstat (limited to 'src/st_stuff.c')
-rw-r--r-- | src/st_stuff.c | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/st_stuff.c b/src/st_stuff.c index d9c45098..b1a46df5 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -521,8 +521,13 @@ ST_Responder (event_t* ev) plyr->message = DEH_String(STSTR_MUS); cht_GetParam(&cheat_mus, buf); - - if (gamemode == commercial) + + // Note: The original v1.9 had a bug that tried to play back + // the Doom II music regardless of gamemode. This was fixed + // in the Ultimate Doom executable so that it would work for + // the Doom 1 music as well. + + if (gamemode == commercial || gameversion < exe_ultimate) { musnum = mus_runnin + (buf[0]-'0')*10 + buf[1]-'0' - 1; |