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authorMike Swanson2015-06-12 12:43:05 -0700
committerMike Swanson2015-08-29 16:18:34 -0700
commit79ef117aa867751110124fec843e0e406ddfe234 (patch)
tree74897d9e490efe9ca2b6004e2ef193266da03060 /src/strife.appdata.xml.in
parent4b865a2a162023b7a7cdb8c7eba16af9c447ec9b (diff)
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Add some preliminary *.appdata.xml files for software centers
This should resolve #406; the description text probably needs revisement, and we still need to compose images for the screenshots section.
Diffstat (limited to 'src/strife.appdata.xml.in')
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diff --git a/src/strife.appdata.xml.in b/src/strife.appdata.xml.in
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+<?xml version="1.0" encoding="UTF-8"?>
+
+<application>
+ <id type="desktop">@PROGRAM_PREFIX@strife.desktop</id>
+ <metadata_license>CC0-1.0</metadata_license>
+ <project_license>GPL-2.0+</project_license>
+ <developer_name>@PACKAGE_MAINTAINER@</developer_name>
+ <url type="homepage">@PACKAGE_URL@</url>
+ <url type="bugtracker">@PACKAGE_ISSUES@</url>
+ <description>
+ <p>
+ @PACKAGE_SHORTNAME@ Strife is a conservative,
+ historically-accurate recreation of the Strife engine. It is
+ completely compatible with the original game and mods created
+ with the original engine in mind. Made with a great reverse
+ engineering effort, it has the goal of preserving the original
+ look, feel, limitations, and bugs of the original DOS
+ executable.
+ </p>
+ <p>
+ Full support for single- and multi-player games is provided.
+ Unlike the original executable, network play is implemented on
+ the IP network stack, allowing it to function on modern LANs and
+ the Internet.
+ </p>
+ </description>
+ <screenshots>
+ <!-- TODO: The AppData specification demands that screenshot images be -->
+ <!-- in a 16:9 aspect ratio. We can create some with the Chocolate Doom -->
+ <!-- window centered against a transparent background. -->
+ </screenshots>
+</application>