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authorJames Haley2010-10-03 21:05:42 +0000
committerJames Haley2010-10-03 21:05:42 +0000
commit04b25f44db67713759350981f533ebd2d5445edc (patch)
tree61e19b01b98455ae384a0ec0a20537b0156fd43c /src/strife/am_map.c
parent7a3748fd12f76b2c84d087f4ccec7c281cb830cb (diff)
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Eliminated the rest of the notion of an episode, added proper sky
setting, and other misc code in g_game. Also started *trying* to add new savegame code in g_game, but this is a just about a lost cause without any portable filepath handling support from the engine. Subversion-branch: /branches/strife-branch Subversion-revision: 2152
Diffstat (limited to 'src/strife/am_map.c')
-rw-r--r--src/strife/am_map.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/am_map.c b/src/strife/am_map.c
index 42eb8f1e..48c6b475 100644
--- a/src/strife/am_map.c
+++ b/src/strife/am_map.c
@@ -552,11 +552,11 @@ void AM_Start (void)
if (!stopped) AM_Stop();
stopped = false;
- if (lastlevel != gamemap || lastepisode != gameepisode)
+ if (lastlevel != gamemap /*|| lastepisode != gameepisode*/)
{
AM_LevelInit();
lastlevel = gamemap;
- lastepisode = gameepisode;
+ //lastepisode = gameepisode;
}
AM_initVariables();
AM_loadPics();