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authorSimon Howard2010-02-01 19:11:06 +0000
committerSimon Howard2010-02-01 19:11:06 +0000
commitde6f6af80635f0f20d7cb75722dc04b00dd2d746 (patch)
tree364dcb86f2c22411a720447bfa21c4de9191ff6f /src/strife/am_map.c
parent28f8d3e9b5794e188ccff1cc68c62be9001985b7 (diff)
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Remove improperly-created strife directory.
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
Diffstat (limited to 'src/strife/am_map.c')
-rw-r--r--src/strife/am_map.c1372
1 files changed, 0 insertions, 1372 deletions
diff --git a/src/strife/am_map.c b/src/strife/am_map.c
deleted file mode 100644
index 89a5dffc..00000000
--- a/src/strife/am_map.c
+++ /dev/null
@@ -1,1372 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-//
-// DESCRIPTION: the automap code
-//
-//-----------------------------------------------------------------------------
-
-
-#include <stdio.h>
-
-#include "deh_main.h"
-
-#include "z_zone.h"
-#include "doomkeys.h"
-#include "doomdef.h"
-#include "st_stuff.h"
-#include "p_local.h"
-#include "w_wad.h"
-
-#include "m_cheat.h"
-#include "m_controls.h"
-#include "i_system.h"
-
-// Needs access to LFB.
-#include "v_video.h"
-
-// State.
-#include "doomstat.h"
-#include "r_state.h"
-
-// Data.
-#include "dstrings.h"
-
-#include "am_map.h"
-
-
-// For use if I do walls with outsides/insides
-#define REDS (256-5*16)
-#define REDRANGE 16
-#define BLUES (256-4*16+8)
-#define BLUERANGE 8
-#define GREENS (7*16)
-#define GREENRANGE 16
-#define GRAYS (6*16)
-#define GRAYSRANGE 16
-#define BROWNS (4*16)
-#define BROWNRANGE 16
-#define YELLOWS (256-32+7)
-#define YELLOWRANGE 1
-#define BLACK 0
-#define WHITE (256-47)
-
-// Automap colors
-#define BACKGROUND BLACK
-#define YOURCOLORS WHITE
-#define YOURRANGE 0
-#define WALLCOLORS REDS
-#define WALLRANGE REDRANGE
-#define TSWALLCOLORS GRAYS
-#define TSWALLRANGE GRAYSRANGE
-#define FDWALLCOLORS BROWNS
-#define FDWALLRANGE BROWNRANGE
-#define CDWALLCOLORS YELLOWS
-#define CDWALLRANGE YELLOWRANGE
-#define THINGCOLORS GREENS
-#define THINGRANGE GREENRANGE
-#define SECRETWALLCOLORS WALLCOLORS
-#define SECRETWALLRANGE WALLRANGE
-#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
-#define GRIDRANGE 0
-#define XHAIRCOLORS GRAYS
-
-// drawing stuff
-
-#define AM_NUMMARKPOINTS 10
-
-// scale on entry
-#define INITSCALEMTOF (.2*FRACUNIT)
-// how much the automap moves window per tic in frame-buffer coordinates
-// moves 140 pixels in 1 second
-#define F_PANINC 4
-// how much zoom-in per tic
-// goes to 2x in 1 second
-#define M_ZOOMIN ((int) (1.02*FRACUNIT))
-// how much zoom-out per tic
-// pulls out to 0.5x in 1 second
-#define M_ZOOMOUT ((int) (FRACUNIT/1.02))
-
-// translates between frame-buffer and map distances
-#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
-#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
-// translates between frame-buffer and map coordinates
-#define CXMTOF(x) (f_x + MTOF((x)-m_x))
-#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
-
-// the following is crap
-#define LINE_NEVERSEE ML_DONTDRAW
-
-typedef struct
-{
- int x, y;
-} fpoint_t;
-
-typedef struct
-{
- fpoint_t a, b;
-} fline_t;
-
-typedef struct
-{
- fixed_t x,y;
-} mpoint_t;
-
-typedef struct
-{
- mpoint_t a, b;
-} mline_t;
-
-typedef struct
-{
- fixed_t slp, islp;
-} islope_t;
-
-
-
-//
-// The vector graphics for the automap.
-// A line drawing of the player pointing right,
-// starting from the middle.
-//
-#define R ((8*PLAYERRADIUS)/7)
-mline_t player_arrow[] = {
- { { -R+R/8, 0 }, { R, 0 } }, // -----
- { { R, 0 }, { R-R/2, R/4 } }, // ----->
- { { R, 0 }, { R-R/2, -R/4 } },
- { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >---->
- { { -R+R/8, 0 }, { -R-R/8, -R/4 } },
- { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>--->
- { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }
-};
-#undef R
-
-#define R ((8*PLAYERRADIUS)/7)
-mline_t cheat_player_arrow[] = {
- { { -R+R/8, 0 }, { R, 0 } }, // -----
- { { R, 0 }, { R-R/2, R/6 } }, // ----->
- { { R, 0 }, { R-R/2, -R/6 } },
- { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >----->
- { { -R+R/8, 0 }, { -R-R/8, -R/6 } },
- { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>----->
- { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } },
- { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d--->
- { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } },
- { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } },
- { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd-->
- { { -R/6, -R/6 }, { 0, -R/6 } },
- { { 0, -R/6 }, { 0, R/4 } },
- { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt->
- { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } },
- { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }
-};
-#undef R
-
-#define R (FRACUNIT)
-mline_t triangle_guy[] = {
- { { (fixed_t)(-.867*R), (fixed_t)(-.5*R) }, { (fixed_t)(.867*R ), (fixed_t)(-.5*R) } },
- { { (fixed_t)(.867*R ), (fixed_t)(-.5*R) }, { (fixed_t)(0 ), (fixed_t)(R ) } },
- { { (fixed_t)(0 ), (fixed_t)(R ) }, { (fixed_t)(-.867*R), (fixed_t)(-.5*R) } }
-};
-#undef R
-
-#define R (FRACUNIT)
-mline_t thintriangle_guy[] = {
- { { (fixed_t)(-.5*R), (fixed_t)(-.7*R) }, { (fixed_t)(R ), (fixed_t)(0 ) } },
- { { (fixed_t)(R ), (fixed_t)(0 ) }, { (fixed_t)(-.5*R), (fixed_t)(.7*R ) } },
- { { (fixed_t)(-.5*R), (fixed_t)(.7*R ) }, { (fixed_t)(-.5*R), (fixed_t)(-.7*R) } }
-};
-#undef R
-
-
-
-
-static int cheating = 0;
-static int grid = 0;
-
-static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
-
-boolean automapactive = false;
-static int finit_width = SCREENWIDTH;
-static int finit_height = SCREENHEIGHT - 32;
-
-// location of window on screen
-static int f_x;
-static int f_y;
-
-// size of window on screen
-static int f_w;
-static int f_h;
-
-static int lightlev; // used for funky strobing effect
-static byte* fb; // pseudo-frame buffer
-static int amclock;
-
-static mpoint_t m_paninc; // how far the window pans each tic (map coords)
-static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
-static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
-
-static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)
-static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)
-
-//
-// width/height of window on map (map coords)
-//
-static fixed_t m_w;
-static fixed_t m_h;
-
-// based on level size
-static fixed_t min_x;
-static fixed_t min_y;
-static fixed_t max_x;
-static fixed_t max_y;
-
-static fixed_t max_w; // max_x-min_x,
-static fixed_t max_h; // max_y-min_y
-
-// based on player size
-static fixed_t min_w;
-static fixed_t min_h;
-
-
-static fixed_t min_scale_mtof; // used to tell when to stop zooming out
-static fixed_t max_scale_mtof; // used to tell when to stop zooming in
-
-// old stuff for recovery later
-static fixed_t old_m_w, old_m_h;
-static fixed_t old_m_x, old_m_y;
-
-// old location used by the Follower routine
-static mpoint_t f_oldloc;
-
-// used by MTOF to scale from map-to-frame-buffer coords
-static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
-// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
-static fixed_t scale_ftom;
-
-static player_t *plr; // the player represented by an arrow
-
-static patch_t *marknums[10]; // numbers used for marking by the automap
-static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
-static int markpointnum = 0; // next point to be assigned
-
-static int followplayer = 1; // specifies whether to follow the player around
-
-cheatseq_t cheat_amap = CHEAT("iddt", 0);
-
-static boolean stopped = true;
-
-extern boolean viewactive;
-
-void
-V_MarkRect
-( int x,
- int y,
- int width,
- int height );
-
-// Calculates the slope and slope according to the x-axis of a line
-// segment in map coordinates (with the upright y-axis n' all) so
-// that it can be used with the brain-dead drawing stuff.
-
-void
-AM_getIslope
-( mline_t* ml,
- islope_t* is )
-{
- int dx, dy;
-
- dy = ml->a.y - ml->b.y;
- dx = ml->b.x - ml->a.x;
- if (!dy) is->islp = (dx<0?-INT_MAX:INT_MAX);
- else is->islp = FixedDiv(dx, dy);
- if (!dx) is->slp = (dy<0?-INT_MAX:INT_MAX);
- else is->slp = FixedDiv(dy, dx);
-
-}
-
-//
-//
-//
-void AM_activateNewScale(void)
-{
- m_x += m_w/2;
- m_y += m_h/2;
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
- m_x -= m_w/2;
- m_y -= m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
-}
-
-//
-//
-//
-void AM_saveScaleAndLoc(void)
-{
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
-}
-
-//
-//
-//
-void AM_restoreScaleAndLoc(void)
-{
-
- m_w = old_m_w;
- m_h = old_m_h;
- if (!followplayer)
- {
- m_x = old_m_x;
- m_y = old_m_y;
- } else {
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- }
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
-
- // Change the scaling multipliers
- scale_mtof = FixedDiv(f_w<<FRACBITS, m_w);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
-}
-
-//
-// adds a marker at the current location
-//
-void AM_addMark(void)
-{
- markpoints[markpointnum].x = m_x + m_w/2;
- markpoints[markpointnum].y = m_y + m_h/2;
- markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;
-
-}
-
-//
-// Determines bounding box of all vertices,
-// sets global variables controlling zoom range.
-//
-void AM_findMinMaxBoundaries(void)
-{
- int i;
- fixed_t a;
- fixed_t b;
-
- min_x = min_y = INT_MAX;
- max_x = max_y = -INT_MAX;
-
- for (i=0;i<numvertexes;i++)
- {
- if (vertexes[i].x < min_x)
- min_x = vertexes[i].x;
- else if (vertexes[i].x > max_x)
- max_x = vertexes[i].x;
-
- if (vertexes[i].y < min_y)
- min_y = vertexes[i].y;
- else if (vertexes[i].y > max_y)
- max_y = vertexes[i].y;
- }
-
- max_w = max_x - min_x;
- max_h = max_y - min_y;
-
- min_w = 2*PLAYERRADIUS; // const? never changed?
- min_h = 2*PLAYERRADIUS;
-
- a = FixedDiv(f_w<<FRACBITS, max_w);
- b = FixedDiv(f_h<<FRACBITS, max_h);
-
- min_scale_mtof = a < b ? a : b;
- max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);
-
-}
-
-
-//
-//
-//
-void AM_changeWindowLoc(void)
-{
- if (m_paninc.x || m_paninc.y)
- {
- followplayer = 0;
- f_oldloc.x = INT_MAX;
- }
-
- m_x += m_paninc.x;
- m_y += m_paninc.y;
-
- if (m_x + m_w/2 > max_x)
- m_x = max_x - m_w/2;
- else if (m_x + m_w/2 < min_x)
- m_x = min_x - m_w/2;
-
- if (m_y + m_h/2 > max_y)
- m_y = max_y - m_h/2;
- else if (m_y + m_h/2 < min_y)
- m_y = min_y - m_h/2;
-
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
-}
-
-
-//
-//
-//
-void AM_initVariables(void)
-{
- int pnum;
- static event_t st_notify = { ev_keyup, AM_MSGENTERED, 0, 0 };
-
- automapactive = true;
- fb = I_VideoBuffer;
-
- f_oldloc.x = INT_MAX;
- amclock = 0;
- lightlev = 0;
-
- m_paninc.x = m_paninc.y = 0;
- ftom_zoommul = FRACUNIT;
- mtof_zoommul = FRACUNIT;
-
- m_w = FTOM(f_w);
- m_h = FTOM(f_h);
-
- // find player to center on initially
- if (playeringame[consoleplayer])
- {
- plr = &players[consoleplayer];
- }
- else
- {
- plr = &players[0];
-
- for (pnum=0;pnum<MAXPLAYERS;pnum++)
- {
- if (playeringame[pnum])
- {
- plr = &players[pnum];
- break;
- }
- }
- }
-
- m_x = plr->mo->x - m_w/2;
- m_y = plr->mo->y - m_h/2;
- AM_changeWindowLoc();
-
- // for saving & restoring
- old_m_x = m_x;
- old_m_y = m_y;
- old_m_w = m_w;
- old_m_h = m_h;
-
- // inform the status bar of the change
- ST_Responder(&st_notify);
-
-}
-
-//
-//
-//
-void AM_loadPics(void)
-{
- int i;
- char namebuf[9];
-
- for (i=0;i<10;i++)
- {
- sprintf(namebuf, DEH_String("AMMNUM%d"), i);
- marknums[i] = W_CacheLumpName(namebuf, PU_STATIC);
- }
-
-}
-
-void AM_unloadPics(void)
-{
- int i;
- char namebuf[9];
-
- for (i=0;i<10;i++)
- {
- sprintf(namebuf, DEH_String("AMMNUM%d"), i);
- W_ReleaseLumpName(namebuf);
- }
-}
-
-void AM_clearMarks(void)
-{
- int i;
-
- for (i=0;i<AM_NUMMARKPOINTS;i++)
- markpoints[i].x = -1; // means empty
- markpointnum = 0;
-}
-
-//
-// should be called at the start of every level
-// right now, i figure it out myself
-//
-void AM_LevelInit(void)
-{
- leveljuststarted = 0;
-
- f_x = f_y = 0;
- f_w = finit_width;
- f_h = finit_height;
-
- AM_clearMarks();
-
- AM_findMinMaxBoundaries();
- scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT));
- if (scale_mtof > max_scale_mtof)
- scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
-}
-
-
-
-
-//
-//
-//
-void AM_Stop (void)
-{
- static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED, 0 };
-
- AM_unloadPics();
- automapactive = false;
- ST_Responder(&st_notify);
- stopped = true;
-}
-
-//
-//
-//
-void AM_Start (void)
-{
- static int lastlevel = -1, lastepisode = -1;
-
- if (!stopped) AM_Stop();
- stopped = false;
- if (lastlevel != gamemap || lastepisode != gameepisode)
- {
- AM_LevelInit();
- lastlevel = gamemap;
- lastepisode = gameepisode;
- }
- AM_initVariables();
- AM_loadPics();
-}
-
-//
-// set the window scale to the maximum size
-//
-void AM_minOutWindowScale(void)
-{
- scale_mtof = min_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
-}
-
-//
-// set the window scale to the minimum size
-//
-void AM_maxOutWindowScale(void)
-{
- scale_mtof = max_scale_mtof;
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
- AM_activateNewScale();
-}
-
-
-//
-// Handle events (user inputs) in automap mode
-//
-boolean
-AM_Responder
-( event_t* ev )
-{
-
- int rc;
- static int cheatstate=0;
- static int bigstate=0;
- static char buffer[20];
- int key;
-
- rc = false;
-
- if (!automapactive)
- {
- if (ev->type == ev_keydown && ev->data1 == key_map_toggle)
- {
- AM_Start ();
- viewactive = false;
- rc = true;
- }
- }
- else if (ev->type == ev_keydown)
- {
- rc = true;
- key = ev->data1;
-
- if (key == key_map_east) // pan right
- {
- if (!followplayer) m_paninc.x = FTOM(F_PANINC);
- else rc = false;
- }
- else if (key == key_map_west) // pan left
- {
- if (!followplayer) m_paninc.x = -FTOM(F_PANINC);
- else rc = false;
- }
- else if (key == key_map_north) // pan up
- {
- if (!followplayer) m_paninc.y = FTOM(F_PANINC);
- else rc = false;
- }
- else if (key == key_map_south) // pan down
- {
- if (!followplayer) m_paninc.y = -FTOM(F_PANINC);
- else rc = false;
- }
- else if (key == key_map_zoomout) // zoom out
- {
- mtof_zoommul = M_ZOOMOUT;
- ftom_zoommul = M_ZOOMIN;
- }
- else if (key == key_map_zoomin) // zoom in
- {
- mtof_zoommul = M_ZOOMIN;
- ftom_zoommul = M_ZOOMOUT;
- }
- else if (key == key_map_toggle)
- {
- bigstate = 0;
- viewactive = true;
- AM_Stop ();
- }
- else if (key == key_map_maxzoom)
- {
- bigstate = !bigstate;
- if (bigstate)
- {
- AM_saveScaleAndLoc();
- AM_minOutWindowScale();
- }
- else AM_restoreScaleAndLoc();
- }
- else if (key == key_map_follow)
- {
- followplayer = !followplayer;
- f_oldloc.x = INT_MAX;
- if (followplayer)
- plr->message = DEH_String(AMSTR_FOLLOWON);
- else
- plr->message = DEH_String(AMSTR_FOLLOWOFF);
- }
- else if (key == key_map_grid)
- {
- grid = !grid;
- if (grid)
- plr->message = DEH_String(AMSTR_GRIDON);
- else
- plr->message = DEH_String(AMSTR_GRIDOFF);
- }
- else if (key == key_map_mark)
- {
- sprintf(buffer, "%s %d", DEH_String(AMSTR_MARKEDSPOT), markpointnum);
- plr->message = buffer;
- AM_addMark();
- }
- else if (key == key_map_clearmark)
- {
- AM_clearMarks();
- plr->message = DEH_String(AMSTR_MARKSCLEARED);
- }
- else
- {
- cheatstate=0;
- rc = false;
- }
-
- if (!deathmatch && cht_CheckCheat(&cheat_amap, ev->data2))
- {
- rc = false;
- cheating = (cheating+1) % 3;
- }
- }
- else if (ev->type == ev_keyup)
- {
- rc = false;
- key = ev->data1;
-
- if (key == key_map_east)
- {
- if (!followplayer) m_paninc.x = 0;
- }
- else if (key == key_map_west)
- {
- if (!followplayer) m_paninc.x = 0;
- }
- else if (key == key_map_north)
- {
- if (!followplayer) m_paninc.y = 0;
- }
- else if (key == key_map_south)
- {
- if (!followplayer) m_paninc.y = 0;
- }
- else if (key == key_map_zoomout || key == key_map_zoomin)
- {
- mtof_zoommul = FRACUNIT;
- ftom_zoommul = FRACUNIT;
- }
- }
-
- return rc;
-
-}
-
-
-//
-// Zooming
-//
-void AM_changeWindowScale(void)
-{
-
- // Change the scaling multipliers
- scale_mtof = FixedMul(scale_mtof, mtof_zoommul);
- scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
-
- if (scale_mtof < min_scale_mtof)
- AM_minOutWindowScale();
- else if (scale_mtof > max_scale_mtof)
- AM_maxOutWindowScale();
- else
- AM_activateNewScale();
-}
-
-
-//
-//
-//
-void AM_doFollowPlayer(void)
-{
-
- if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
- {
- m_x = FTOM(MTOF(plr->mo->x)) - m_w/2;
- m_y = FTOM(MTOF(plr->mo->y)) - m_h/2;
- m_x2 = m_x + m_w;
- m_y2 = m_y + m_h;
- f_oldloc.x = plr->mo->x;
- f_oldloc.y = plr->mo->y;
-
- // m_x = FTOM(MTOF(plr->mo->x - m_w/2));
- // m_y = FTOM(MTOF(plr->mo->y - m_h/2));
- // m_x = plr->mo->x - m_w/2;
- // m_y = plr->mo->y - m_h/2;
-
- }
-
-}
-
-//
-//
-//
-void AM_updateLightLev(void)
-{
- static int nexttic = 0;
- //static int litelevels[] = { 0, 3, 5, 6, 6, 7, 7, 7 };
- static int litelevels[] = { 0, 4, 7, 10, 12, 14, 15, 15 };
- static int litelevelscnt = 0;
-
- // Change light level
- if (amclock>nexttic)
- {
- lightlev = litelevels[litelevelscnt++];
- if (litelevelscnt == arrlen(litelevels)) litelevelscnt = 0;
- nexttic = amclock + 6 - (amclock % 6);
- }
-
-}
-
-
-//
-// Updates on Game Tick
-//
-void AM_Ticker (void)
-{
-
- if (!automapactive)
- return;
-
- amclock++;
-
- if (followplayer)
- AM_doFollowPlayer();
-
- // Change the zoom if necessary
- if (ftom_zoommul != FRACUNIT)
- AM_changeWindowScale();
-
- // Change x,y location
- if (m_paninc.x || m_paninc.y)
- AM_changeWindowLoc();
-
- // Update light level
- // AM_updateLightLev();
-
-}
-
-
-//
-// Clear automap frame buffer.
-//
-void AM_clearFB(int color)
-{
- memset(fb, color, f_w*f_h);
-}
-
-
-//
-// Automap clipping of lines.
-//
-// Based on Cohen-Sutherland clipping algorithm but with a slightly
-// faster reject and precalculated slopes. If the speed is needed,
-// use a hash algorithm to handle the common cases.
-//
-boolean
-AM_clipMline
-( mline_t* ml,
- fline_t* fl )
-{
- enum
- {
- LEFT =1,
- RIGHT =2,
- BOTTOM =4,
- TOP =8
- };
-
- register int outcode1 = 0;
- register int outcode2 = 0;
- register int outside;
-
- fpoint_t tmp;
- int dx;
- int dy;
-
-
-#define DOOUTCODE(oc, mx, my) \
- (oc) = 0; \
- if ((my) < 0) (oc) |= TOP; \
- else if ((my) >= f_h) (oc) |= BOTTOM; \
- if ((mx) < 0) (oc) |= LEFT; \
- else if ((mx) >= f_w) (oc) |= RIGHT;
-
-
- // do trivial rejects and outcodes
- if (ml->a.y > m_y2)
- outcode1 = TOP;
- else if (ml->a.y < m_y)
- outcode1 = BOTTOM;
-
- if (ml->b.y > m_y2)
- outcode2 = TOP;
- else if (ml->b.y < m_y)
- outcode2 = BOTTOM;
-
- if (outcode1 & outcode2)
- return false; // trivially outside
-
- if (ml->a.x < m_x)
- outcode1 |= LEFT;
- else if (ml->a.x > m_x2)
- outcode1 |= RIGHT;
-
- if (ml->b.x < m_x)
- outcode2 |= LEFT;
- else if (ml->b.x > m_x2)
- outcode2 |= RIGHT;
-
- if (outcode1 & outcode2)
- return false; // trivially outside
-
- // transform to frame-buffer coordinates.
- fl->a.x = CXMTOF(ml->a.x);
- fl->a.y = CYMTOF(ml->a.y);
- fl->b.x = CXMTOF(ml->b.x);
- fl->b.y = CYMTOF(ml->b.y);
-
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
-
- if (outcode1 & outcode2)
- return false;
-
- while (outcode1 | outcode2)
- {
- // may be partially inside box
- // find an outside point
- if (outcode1)
- outside = outcode1;
- else
- outside = outcode2;
-
- // clip to each side
- if (outside & TOP)
- {
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y))/dy;
- tmp.y = 0;
- }
- else if (outside & BOTTOM)
- {
- dy = fl->a.y - fl->b.y;
- dx = fl->b.x - fl->a.x;
- tmp.x = fl->a.x + (dx*(fl->a.y-f_h))/dy;
- tmp.y = f_h-1;
- }
- else if (outside & RIGHT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(f_w-1 - fl->a.x))/dx;
- tmp.x = f_w-1;
- }
- else if (outside & LEFT)
- {
- dy = fl->b.y - fl->a.y;
- dx = fl->b.x - fl->a.x;
- tmp.y = fl->a.y + (dy*(-fl->a.x))/dx;
- tmp.x = 0;
- }
- else
- {
- tmp.x = 0;
- tmp.y = 0;
- }
-
- if (outside == outcode1)
- {
- fl->a = tmp;
- DOOUTCODE(outcode1, fl->a.x, fl->a.y);
- }
- else
- {
- fl->b = tmp;
- DOOUTCODE(outcode2, fl->b.x, fl->b.y);
- }
-
- if (outcode1 & outcode2)
- return false; // trivially outside
- }
-
- return true;
-}
-#undef DOOUTCODE
-
-
-//
-// Classic Bresenham w/ whatever optimizations needed for speed
-//
-void
-AM_drawFline
-( fline_t* fl,
- int color )
-{
- register int x;
- register int y;
- register int dx;
- register int dy;
- register int sx;
- register int sy;
- register int ax;
- register int ay;
- register int d;
-
- static int fuck = 0;
-
- // For debugging only
- if ( fl->a.x < 0 || fl->a.x >= f_w
- || fl->a.y < 0 || fl->a.y >= f_h
- || fl->b.x < 0 || fl->b.x >= f_w
- || fl->b.y < 0 || fl->b.y >= f_h)
- {
- fprintf(stderr, DEH_String("fuck %d \r"), fuck++);
- return;
- }
-
-#define PUTDOT(xx,yy,cc) fb[(yy)*f_w+(xx)]=(cc)
-
- dx = fl->b.x - fl->a.x;
- ax = 2 * (dx<0 ? -dx : dx);
- sx = dx<0 ? -1 : 1;
-
- dy = fl->b.y - fl->a.y;
- ay = 2 * (dy<0 ? -dy : dy);
- sy = dy<0 ? -1 : 1;
-
- x = fl->a.x;
- y = fl->a.y;
-
- if (ax > ay)
- {
- d = ay - ax/2;
- while (1)
- {
- PUTDOT(x,y,color);
- if (x == fl->b.x) return;
- if (d>=0)
- {
- y += sy;
- d -= ax;
- }
- x += sx;
- d += ay;
- }
- }
- else
- {
- d = ax - ay/2;
- while (1)
- {
- PUTDOT(x, y, color);
- if (y == fl->b.y) return;
- if (d >= 0)
- {
- x += sx;
- d -= ay;
- }
- y += sy;
- d += ax;
- }
- }
-}
-
-
-//
-// Clip lines, draw visible part sof lines.
-//
-void
-AM_drawMline
-( mline_t* ml,
- int color )
-{
- static fline_t fl;
-
- if (AM_clipMline(ml, &fl))
- AM_drawFline(&fl, color); // draws it on frame buffer using fb coords
-}
-
-
-
-//
-// Draws flat (floor/ceiling tile) aligned grid lines.
-//
-void AM_drawGrid(int color)
-{
- fixed_t x, y;
- fixed_t start, end;
- mline_t ml;
-
- // Figure out start of vertical gridlines
- start = m_x;
- if ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgx)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_x + m_w;
-
- // draw vertical gridlines
- ml.a.y = m_y;
- ml.b.y = m_y+m_h;
- for (x=start; x<end; x+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.x = x;
- ml.b.x = x;
- AM_drawMline(&ml, color);
- }
-
- // Figure out start of horizontal gridlines
- start = m_y;
- if ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS))
- start += (MAPBLOCKUNITS<<FRACBITS)
- - ((start-bmaporgy)%(MAPBLOCKUNITS<<FRACBITS));
- end = m_y + m_h;
-
- // draw horizontal gridlines
- ml.a.x = m_x;
- ml.b.x = m_x + m_w;
- for (y=start; y<end; y+=(MAPBLOCKUNITS<<FRACBITS))
- {
- ml.a.y = y;
- ml.b.y = y;
- AM_drawMline(&ml, color);
- }
-
-}
-
-//
-// Determines visible lines, draws them.
-// This is LineDef based, not LineSeg based.
-//
-void AM_drawWalls(void)
-{
- int i;
- static mline_t l;
-
- for (i=0;i<numlines;i++)
- {
- l.a.x = lines[i].v1->x;
- l.a.y = lines[i].v1->y;
- l.b.x = lines[i].v2->x;
- l.b.y = lines[i].v2->y;
- if (cheating || (lines[i].flags & ML_MAPPED))
- {
- if ((lines[i].flags & LINE_NEVERSEE) && !cheating)
- continue;
- if (!lines[i].backsector)
- {
- AM_drawMline(&l, WALLCOLORS+lightlev);
- }
- else
- {
- if (lines[i].special == 39)
- { // teleporters
- AM_drawMline(&l, WALLCOLORS+WALLRANGE/2);
- }
- else if (lines[i].flags & ML_SECRET) // secret door
- {
- if (cheating) AM_drawMline(&l, SECRETWALLCOLORS + lightlev);
- else AM_drawMline(&l, WALLCOLORS+lightlev);
- }
- else if (lines[i].backsector->floorheight
- != lines[i].frontsector->floorheight) {
- AM_drawMline(&l, FDWALLCOLORS + lightlev); // floor level change
- }
- else if (lines[i].backsector->ceilingheight
- != lines[i].frontsector->ceilingheight) {
- AM_drawMline(&l, CDWALLCOLORS+lightlev); // ceiling level change
- }
- else if (cheating) {
- AM_drawMline(&l, TSWALLCOLORS+lightlev);
- }
- }
- }
- else if (plr->powers[pw_allmap])
- {
- if (!(lines[i].flags & LINE_NEVERSEE)) AM_drawMline(&l, GRAYS+3);
- }
- }
-}
-
-
-//
-// Rotation in 2D.
-// Used to rotate player arrow line character.
-//
-void
-AM_rotate
-( fixed_t* x,
- fixed_t* y,
- angle_t a )
-{
- fixed_t tmpx;
-
- tmpx =
- FixedMul(*x,finecosine[a>>ANGLETOFINESHIFT])
- - FixedMul(*y,finesine[a>>ANGLETOFINESHIFT]);
-
- *y =
- FixedMul(*x,finesine[a>>ANGLETOFINESHIFT])
- + FixedMul(*y,finecosine[a>>ANGLETOFINESHIFT]);
-
- *x = tmpx;
-}
-
-void
-AM_drawLineCharacter
-( mline_t* lineguy,
- int lineguylines,
- fixed_t scale,
- angle_t angle,
- int color,
- fixed_t x,
- fixed_t y )
-{
- int i;
- mline_t l;
-
- for (i=0;i<lineguylines;i++)
- {
- l.a.x = lineguy[i].a.x;
- l.a.y = lineguy[i].a.y;
-
- if (scale)
- {
- l.a.x = FixedMul(scale, l.a.x);
- l.a.y = FixedMul(scale, l.a.y);
- }
-
- if (angle)
- AM_rotate(&l.a.x, &l.a.y, angle);
-
- l.a.x += x;
- l.a.y += y;
-
- l.b.x = lineguy[i].b.x;
- l.b.y = lineguy[i].b.y;
-
- if (scale)
- {
- l.b.x = FixedMul(scale, l.b.x);
- l.b.y = FixedMul(scale, l.b.y);
- }
-
- if (angle)
- AM_rotate(&l.b.x, &l.b.y, angle);
-
- l.b.x += x;
- l.b.y += y;
-
- AM_drawMline(&l, color);
- }
-}
-
-void AM_drawPlayers(void)
-{
- int i;
- player_t* p;
- static int their_colors[] = { GREENS, GRAYS, BROWNS, REDS };
- int their_color = -1;
- int color;
-
- if (!netgame)
- {
- if (cheating)
- AM_drawLineCharacter
- (cheat_player_arrow, arrlen(cheat_player_arrow), 0,
- plr->mo->angle, WHITE, plr->mo->x, plr->mo->y);
- else
- AM_drawLineCharacter
- (player_arrow, arrlen(player_arrow), 0, plr->mo->angle,
- WHITE, plr->mo->x, plr->mo->y);
- return;
- }
-
- for (i=0;i<MAXPLAYERS;i++)
- {
- their_color++;
- p = &players[i];
-
- if ( (deathmatch && !singledemo) && p != plr)
- continue;
-
- if (!playeringame[i])
- continue;
-
- if (p->powers[pw_invisibility])
- color = 246; // *close* to black
- else
- color = their_colors[their_color];
-
- AM_drawLineCharacter
- (player_arrow, arrlen(player_arrow), 0, p->mo->angle,
- color, p->mo->x, p->mo->y);
- }
-
-}
-
-void
-AM_drawThings
-( int colors,
- int colorrange)
-{
- int i;
- mobj_t* t;
-
- for (i=0;i<numsectors;i++)
- {
- t = sectors[i].thinglist;
- while (t)
- {
- AM_drawLineCharacter
- (thintriangle_guy, arrlen(thintriangle_guy),
- 16<<FRACBITS, t->angle, colors+lightlev, t->x, t->y);
- t = t->snext;
- }
- }
-}
-
-void AM_drawMarks(void)
-{
- int i, fx, fy, w, h;
-
- for (i=0;i<AM_NUMMARKPOINTS;i++)
- {
- if (markpoints[i].x != -1)
- {
- // w = SHORT(marknums[i]->width);
- // h = SHORT(marknums[i]->height);
- w = 5; // because something's wrong with the wad, i guess
- h = 6; // because something's wrong with the wad, i guess
- fx = CXMTOF(markpoints[i].x);
- fy = CYMTOF(markpoints[i].y);
- if (fx >= f_x && fx <= f_w - w && fy >= f_y && fy <= f_h - h)
- V_DrawPatch(fx, fy, marknums[i]);
- }
- }
-
-}
-
-void AM_drawCrosshair(int color)
-{
- fb[(f_w*(f_h+1))/2] = color; // single point for now
-
-}
-
-void AM_Drawer (void)
-{
- if (!automapactive) return;
-
- AM_clearFB(BACKGROUND);
- if (grid)
- AM_drawGrid(GRIDCOLORS);
- AM_drawWalls();
- AM_drawPlayers();
- if (cheating==2)
- AM_drawThings(THINGCOLORS, THINGRANGE);
- AM_drawCrosshair(XHAIRCOLORS);
-
- AM_drawMarks();
-
- V_MarkRect(f_x, f_y, f_w, f_h);
-
-}