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authorJames Haley2010-10-03 21:05:42 +0000
committerJames Haley2010-10-03 21:05:42 +0000
commit04b25f44db67713759350981f533ebd2d5445edc (patch)
tree61e19b01b98455ae384a0ec0a20537b0156fd43c /src/strife/d_main.c
parent7a3748fd12f76b2c84d087f4ccec7c281cb830cb (diff)
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Eliminated the rest of the notion of an episode, added proper sky
setting, and other misc code in g_game. Also started *trying* to add new savegame code in g_game, but this is a just about a lost cause without any portable filepath handling support from the engine. Subversion-branch: /branches/strife-branch Subversion-revision: 2152
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r--src/strife/d_main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 8c307180..07b3e505 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1824,7 +1824,7 @@ void D_DoomMain (void)
if (gameaction != ga_loadgame )
{
if (autostart || netgame)
- G_InitNew (startskill, startepisode, startmap);
+ G_InitNew (startskill, startmap);
else
D_StartTitle (); // start up intro loop
}