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author | James Haley | 2012-02-10 02:59:48 +0000 |
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committer | James Haley | 2012-02-10 02:59:48 +0000 |
commit | 4012f2369314d58cc5f567ed10446ef4c17bfab8 (patch) | |
tree | 3daa3ea8fbe218ec2617f1d106f5abcd928ec0f4 /src/strife/d_main.c | |
parent | a8df85b3c6c01d4446b307298f34cd886d606c57 (diff) | |
download | chocolate-doom-4012f2369314d58cc5f567ed10446ef4c17bfab8.tar.gz chocolate-doom-4012f2369314d58cc5f567ed10446ef4c17bfab8.tar.bz2 chocolate-doom-4012f2369314d58cc5f567ed10446ef4c17bfab8.zip |
Added INTRO-FIXME tags to borked-up intro code.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2500
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r-- | src/strife/d_main.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c index 0b2b1568..3d423c97 100644 --- a/src/strife/d_main.c +++ b/src/strife/d_main.c @@ -1187,6 +1187,15 @@ static void D_InitIntroSequence(void) // windowed-mode settings. The real settings will be restored // when the intro screen finishes. + // INTRO-FIXME: + // This is causing problems on Windows, including interruption of the + // sound playing. I would like to see this changed back to how it worked + // before and simply disabled during netgames if that's what + // is required. + // This would require an early checkparm on all of the following: + // -server, -privateserver, -autojoin, -connect, -drone + // -haleyjd + saved_screen_width = screen_width; saved_screen_height = screen_height; saved_aspect_ratio_correct = aspect_ratio_correct; @@ -1196,6 +1205,11 @@ static void D_InitIntroSequence(void) // makes no sense to switch to a larger window for the splash // screen, so use the configured settings. + // INTRO-FIXME: how does this make sense? + // If I have an 800x600 game window, then I want an 800x600 intro too. + // Either the logic is off or I simply totally disagree with this. + // -haleyjd + if (fullscreen || screen_width > INTRO_SCREEN_W || screen_height > INTRO_SCREEN_H) { @@ -1920,6 +1934,9 @@ void D_DoomMain (void) // the intro sequence here so that netgame startup can begin. // The original calls to D_IntroTick() are commented-out below. + // INTRO-FIXME: Great in theory but it makes the intro end too quickly. + // -haleyjd + D_IntroTick(); D_IntroTick(); D_IntroTick(); |