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authorSimon Howard2014-04-19 03:32:38 -0400
committerSimon Howard2014-04-19 03:32:38 -0400
commit48e96443151db631e1153d459e850c49a96ccb29 (patch)
treec6a8df63662657dc92eeb73c0112f1190d3b21a7 /src/strife/d_main.c
parentb86a383c6fdc394ef995a8e88324c89408f01c05 (diff)
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Exit with error on startup if using the wrong IWAD.
Having multiple binaries can cause some confusion - some users try to run chocolate-doom with hexen.wad, thinking it is supported. Add a startup check that makes sure the user is not trying to start the game using the wrong IWAD file for the binary being run. This fixes #382.
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r--src/strife/d_main.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index db5e40f2..a0ce8eb6 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1560,6 +1560,7 @@ void D_DoomMain (void)
if(devparm) // [STRIFE] Devparm only
DEH_printf("W_Init: Init WADfiles.\n");
D_AddFile(iwadfile);
+ W_CheckCorrectIWAD(strife);
modifiedgame = W_ParseCommandLine();
// [STRIFE] serial number output