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authorSimon Howard2014-04-01 20:43:45 -0400
committerSimon Howard2014-04-01 20:43:45 -0400
commit8eb3200286d523379295143ce3f44d77ce036d4b (patch)
treeac0edb56027f285425d896e12a1b14d78ad294b9 /src/strife/d_main.c
parent565a1f08566520147a5abff5744dbcc256e5030c (diff)
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Replace all snprintf() calls with M_snprintf().
The Windows API has an _snprintf function that is not the same as Unix's snprintf(): if the string is truncated then no trailing NUL character is appended. This makes the function unsafe. Define a replacement/wrapper called M_snprintf that works the same but always appends a trailing NUL, for safety on Windows and other OSes that behave like this. Do the same thing for vsnprintf(), and update HACKING to list snprintf/vsnprintf as forbidden functions. This fixes #375; thanks to Quasar for pointing out the different behavior of these functions.
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r--src/strife/d_main.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index e419fd99..db5e40f2 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -461,7 +461,7 @@ void D_BindVariables(void)
{
char buf[12];
- snprintf(buf, sizeof(buf), "chatmacro%i", i);
+ M_snprintf(buf, sizeof(buf), "chatmacro%i", i);
M_BindVariable(buf, &chat_macros[i]);
}
}
@@ -792,8 +792,8 @@ static char *GetGameName(char *gamename)
gamename_size = strlen(deh_sub) + 10;
gamename = Z_Malloc(gamename_size, PU_STATIC, 0);
- snprintf(gamename, gamename_size, deh_sub,
- STRIFE_VERSION / 100, STRIFE_VERSION % 100);
+ M_snprintf(gamename, gamename_size, deh_sub,
+ STRIFE_VERSION / 100, STRIFE_VERSION % 100);
while (gamename[0] != '\0' && isspace(gamename[0]))
{