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authorSamuel Villareal2010-09-12 22:35:15 +0000
committerSamuel Villareal2010-09-12 22:35:15 +0000
commit924bdbaa9a8f8af8c0da5cb7a50c1ee6b20db561 (patch)
tree33c0b1a59ee68c0d8579b3025c9da53320e89680 /src/strife/d_main.c
parent32a49c6e5bd4974f7afe695196da6225ebdcedfe (diff)
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+ Updating pagetics in D_DoAdvanceDemo to ticrates
Subversion-branch: /branches/strife-branch Subversion-revision: 2078
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r--src/strife/d_main.c29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index eaaac28c..d982a1f1 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -578,6 +578,7 @@ void D_DoAdvanceDemo (void)
paused = false;
gameaction = ga_nothing;
+ // villsa 09/12/10: [STRIFE] converted pagetics to ticrate
switch (demosequence)
{
case -5: // exit the game
@@ -585,7 +586,7 @@ void D_DoAdvanceDemo (void)
return;
case -4: // show exit screen
menuactive = false;
- pagetic = 105;
+ pagetic = (3*TICRATE);
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("PANEL7");
S_StartMusic(mus_fast);
@@ -595,13 +596,13 @@ void D_DoAdvanceDemo (void)
demosequence = -5; // exit
return;
case -3: // show Velocity logo for demo version
- pagetic = 210;
+ pagetic = (6*TICRATE);
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("vellogo");
demosequence = -5; // exit
return;
case -2: // title screen
- pagetic = 210;
+ pagetic = (6*TICRATE);
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
S_StartMusic(mus_logo);
@@ -615,68 +616,68 @@ void D_DoAdvanceDemo (void)
wipegamestate = -1;
break;
case 0: // Rogue logo
- pagetic = 140;
+ pagetic = (4*TICRATE);
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("RGELOGO");
wipegamestate = -1;
break;
case 1:
- pagetic = 245; // The comet struck our planet without
+ pagetic = (7*TICRATE); // The comet struck our planet without
gamestate = GS_DEMOSCREEN; // warning.We lost our paradise in a
pagename = DEH_String("PANEL1"); // single, violent stroke.
I_StartVoice(DEH_String("pro1"));
S_StartMusic(mus_intro);
break;
case 2:
- pagetic = 315; // The impact released a virus which
+ pagetic = (9*TICRATE); // The impact released a virus which
gamestate = GS_DEMOSCREEN; // swept through the land and killed
pagename = DEH_String("PANEL2"); // millions. They turned out to be
I_StartVoice(DEH_String("pro2")); // the lucky ones...
break;
case 3:
- pagetic = 420; // For those that did not die became
+ pagetic = (12*TICRATE); // For those that did not die became
gamestate = GS_DEMOSCREEN; // mutations of humanity. Some became
pagename = DEH_String("PANEL3"); // fanatics who heard the voice of a
I_StartVoice(DEH_String("pro3")); // malignant God in their heads, and
break; // called themselves the Order.
case 4:
- pagetic = 385; // Those of us who were deaf to this
+ pagetic = (11*TICRATE); // Those of us who were deaf to this
pagename = DEH_String("PANEL4"); // voice suffer horribly and are
gamestate = GS_DEMOSCREEN; // forced to serve these ruthless
I_StartVoice(DEH_String("pro4")); // psychotics, who wield weapons more
break; // powerful than anything we can muster.
case 5:
- pagetic = 350; // They destroy our women and children,
+ pagetic = (10*TICRATE); // They destroy our women and children,
gamestate = GS_DEMOSCREEN; // so that we must hide them underground,
pagename = DEH_String("PANEL5"); // and live like animals in constant
I_StartVoice(DEH_String("pro5")); // fear for our lives.
break;
case 6: // But there are whispers of discontent.
- pagetic = 560; // If we organize, can we defeat our
+ pagetic = (16*TICRATE); // If we organize, can we defeat our
gamestate = GS_DEMOSCREEN; // masters? Weapons are being stolen,
pagename = DEH_String("PANEL6"); // soldiers are being trained. A
I_StartVoice(DEH_String("pro6")); // Movement is born! Born of lifelong
break; // STRIFE!
case 7: // titlepic again - unused...
- pagetic = 315;
+ pagetic = (9*TICRATE);
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("TITLEPIC");
wipegamestate = -1;
break;
case 8: // demo
//ClearTmp(); STRIFE-TODO
- pagetic = 315;
+ pagetic = (9*TICRATE);
G_DeferedPlayDemo(DEH_String("demo1"));
break;
case 9: // velocity logo? - unused...
- pagetic = 210;
+ pagetic = (6*TICRATE);
gamestate = GS_DEMOSCREEN;
pagename = DEH_String("vellogo");
wipegamestate = -1;
break;
case 10: // credits
gamestate = GS_DEMOSCREEN;
- pagetic = 420;
+ pagetic = (12*TICRATE);
pagename = DEH_String("CREDIT");
wipegamestate = -1;
break;