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authorJames Haley2012-02-10 18:57:16 +0000
committerJames Haley2012-02-10 18:57:16 +0000
commite7ae385752f8b9f601a44257d661c7ec25d266a5 (patch)
tree9f7b479f9f7198be049118d2025ab4fcdf493da8 /src/strife/d_main.c
parent7f151567a240b61058c2703ef45ed70275ee9abc (diff)
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Addiional words on the INTRO-FIXME comments.
Subversion-branch: /branches/v2-branch Subversion-revision: 2502
Diffstat (limited to 'src/strife/d_main.c')
-rw-r--r--src/strife/d_main.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/strife/d_main.c b/src/strife/d_main.c
index 0c66cac5..d7f61016 100644
--- a/src/strife/d_main.c
+++ b/src/strife/d_main.c
@@ -1190,10 +1190,7 @@ static void D_InitIntroSequence(void)
// INTRO-FIXME:
// This is causing problems on Windows, including interruption of the
// sound playing. I would like to see this changed back to how it worked
- // before and simply disabled during netgames if that's what
- // is required.
- // This would require an early checkparm on all of the following:
- // -server, -privateserver, -autojoin, -connect, -drone
+ // before once the netcode can function along with it.
// -haleyjd
saved_screen_width = screen_width;
@@ -1206,8 +1203,11 @@ static void D_InitIntroSequence(void)
// screen, so use the configured settings.
// INTRO-FIXME: how does this make sense?
- // If I have an 800x600 game window, then I want an 800x600 intro too.
- // Either the logic is off or I simply totally disagree with this.
+ // If I have an 800x600 game window (in windowed mode), then I expect an
+ // 800x600 intro too,
+ // and indeed the code below is capable of drawing at any resolution.
+ // Either the logic is off or I simply totally disagree with the original
+ // motivation that lead to limiting it to 640x480.
// -haleyjd
if (fullscreen