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author | Simon Howard | 2011-10-30 00:26:32 +0000 |
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committer | Simon Howard | 2011-10-30 00:26:32 +0000 |
commit | 434f95234083ef9a08cc39c3f3906a969ba18725 (patch) | |
tree | d34e8d4b3d88966fd7dddb20a064feff998695d9 /src/strife/d_net.c | |
parent | 80fbe1a1d2fc32d13082a816a5521660318b0101 (diff) | |
download | chocolate-doom-434f95234083ef9a08cc39c3f3906a969ba18725.tar.gz chocolate-doom-434f95234083ef9a08cc39c3f3906a969ba18725.tar.bz2 chocolate-doom-434f95234083ef9a08cc39c3f3906a969ba18725.zip |
Fix previous change - Strife games are not always -altdeath; the default
is -deathmatch and -altdeath enables Deathmatch II mode.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2471
Diffstat (limited to 'src/strife/d_net.c')
-rw-r--r-- | src/strife/d_net.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/strife/d_net.c b/src/strife/d_net.c index 021bbf91..cd0a5e66 100644 --- a/src/strife/d_net.c +++ b/src/strife/d_net.c @@ -278,12 +278,12 @@ void D_CheckNetGame (void) LoadGameSettings(&settings, &connect_data); - // Strife netgames are *always* deathmatch, - // specifically altdeath mode. + // Strife games are always deathmatch, though -altdeath is + // supported for respawning items. - if (netgame) + if (netgame && deathmatch == 0) { - deathmatch = 2; + deathmatch = 1; } DEH_printf("startmap: %i, skill: %i, enemies: %i, random: %i\n", |