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author | Simon Howard | 2013-04-05 21:01:45 +0000 |
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committer | Simon Howard | 2013-04-05 21:01:45 +0000 |
commit | f1bde3d5212cab46aa9f40bec29e8a72013f8a41 (patch) | |
tree | 4921b10ec05ead1846327d643700623165aca1e5 /src/strife/d_net.c | |
parent | d3cd96a9dc73d4b261757a34bf1e3c59b48ddf19 (diff) | |
download | chocolate-doom-f1bde3d5212cab46aa9f40bec29e8a72013f8a41.tar.gz chocolate-doom-f1bde3d5212cab46aa9f40bec29e8a72013f8a41.tar.bz2 chocolate-doom-f1bde3d5212cab46aa9f40bec29e8a72013f8a41.zip |
Use two-stage startup for Hexen, and add netgame startup callback for
the spinal loading screen.
Subversion-branch: /branches/v2-branch
Subversion-revision: 2585
Diffstat (limited to 'src/strife/d_net.c')
-rw-r--r-- | src/strife/d_net.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/d_net.c b/src/strife/d_net.c index 42de5bd0..0a5caa90 100644 --- a/src/strife/d_net.c +++ b/src/strife/d_net.c @@ -253,7 +253,7 @@ void D_CheckNetGame (void) } SaveGameSettings(&settings); - D_StartNetGame(&settings); + D_StartNetGame(&settings, NULL); LoadGameSettings(&settings); // Strife games are always deathmatch, though -altdeath is |