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author | James Haley | 2010-09-29 18:16:24 +0000 |
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committer | James Haley | 2010-09-29 18:16:24 +0000 |
commit | eb1e33f9dbbce358b5de557e6d8c366a60de9866 (patch) | |
tree | 48e79347b07570afe4111400786ebcb87b3f1639 /src/strife/d_player.h | |
parent | edf7efbea35087a6f56ed71ed6f5db613386d39d (diff) | |
download | chocolate-doom-eb1e33f9dbbce358b5de557e6d8c366a60de9866.tar.gz chocolate-doom-eb1e33f9dbbce358b5de557e6d8c366a60de9866.tar.bz2 chocolate-doom-eb1e33f9dbbce358b5de557e6d8c366a60de9866.zip |
Significant work on savegames.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2150
Diffstat (limited to 'src/strife/d_player.h')
-rw-r--r-- | src/strife/d_player.h | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/strife/d_player.h b/src/strife/d_player.h index 711827a5..fc4554fa 100644 --- a/src/strife/d_player.h +++ b/src/strife/d_player.h @@ -94,6 +94,8 @@ typedef struct inventory_s int amount; // amount being carried } inventory_t; +#define NUMINVENTORY 32 + // // Extended player object info: player_t // @@ -128,17 +130,17 @@ typedef struct player_s int powers[NUMPOWERS]; // [STRIFE] Additions: - int sigiltype; // Type of Sigil carried - int nukagecount; // Nukage exposure counter - int questflags; // Quest bit flags - int pitch; // Up/down look angle - boolean centerview; // True if view should be centered - inventory_t inventory[32]; // Player inventory items - boolean st_update; // If true, update status bar - short numinventory; // Num. active inventory items - short inventorycursor; // Selected inventory item - short accuracy; // Accuracy stat - short stamina; // Stamina stat + int sigiltype; // Type of Sigil carried + int nukagecount; // Nukage exposure counter + int questflags; // Quest bit flags + int pitch; // Up/down look angle + boolean centerview; // True if view should be centered + inventory_t inventory[NUMINVENTORY]; // Player inventory items + boolean st_update; // If true, update status bar + short numinventory; // Num. active inventory items + short inventorycursor; // Selected inventory item + short accuracy; // Accuracy stat + short stamina; // Stamina stat boolean cards[NUMCARDS]; boolean backpack; @@ -190,7 +192,7 @@ typedef struct player_s // Player skin colorshift, // 0-3 for which color to draw player. - int colormap; + //int colormap; [STRIFE] no such? or did it become the below? // [STRIFE] For use of teleport beacons short allegiance; |