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author | Samuel Villareal | 2010-08-30 03:12:25 +0000 |
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committer | Samuel Villareal | 2010-08-30 03:12:25 +0000 |
commit | 2f250f769d0762b78f8753c5be028238a7f32d94 (patch) | |
tree | da52266daeeb357fdbc765fcd830119cba571d63 /src/strife/g_game.c | |
parent | 47ef09e20e7933491572e46cebc296db822205b8 (diff) | |
download | chocolate-doom-2f250f769d0762b78f8753c5be028238a7f32d94.tar.gz chocolate-doom-2f250f769d0762b78f8753c5be028238a7f32d94.tar.bz2 chocolate-doom-2f250f769d0762b78f8753c5be028238a7f32d94.zip |
+ Change to patch/maptexture data structure
+ Disabling all animdefs and switchdefs for now
+ Setting sky texture to use SKY03 as a placeholder
Subversion-branch: /branches/strife-branch
Subversion-revision: 1977
Diffstat (limited to 'src/strife/g_game.c')
-rw-r--r-- | src/strife/g_game.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c index 5bc4bd9b..fb9c00f6 100644 --- a/src/strife/g_game.c +++ b/src/strife/g_game.c @@ -1643,14 +1643,15 @@ G_InitNew // source release, but this IS the way Vanilla DOS Doom behaves. // STRIFE-TODO: Strife skies (of which there are but two) + // villsa [STRIFE] setting all skies to SKY03 as a placeholder if (gamemode == commercial) { if (gamemap < 12) - skytexturename = "SKY1"; + skytexturename = "SKY03"; else if (gamemap < 21) - skytexturename = "SKY2"; + skytexturename = "SKY03"; else - skytexturename = "SKY3"; + skytexturename = "SKY03"; } else { @@ -1658,16 +1659,16 @@ G_InitNew { default: case 1: - skytexturename = "SKY1"; + skytexturename = "SKY03"; break; case 2: - skytexturename = "SKY2"; + skytexturename = "SKY03"; break; case 3: - skytexturename = "SKY3"; + skytexturename = "SKY03"; break; case 4: // Special Edition sky - skytexturename = "SKY4"; + skytexturename = "SKY03"; break; } } |