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authorSamuel Villareal2010-08-30 03:12:25 +0000
committerSamuel Villareal2010-08-30 03:12:25 +0000
commit2f250f769d0762b78f8753c5be028238a7f32d94 (patch)
treeda52266daeeb357fdbc765fcd830119cba571d63 /src/strife/g_game.c
parent47ef09e20e7933491572e46cebc296db822205b8 (diff)
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+ Change to patch/maptexture data structure
+ Disabling all animdefs and switchdefs for now + Setting sky texture to use SKY03 as a placeholder Subversion-branch: /branches/strife-branch Subversion-revision: 1977
Diffstat (limited to 'src/strife/g_game.c')
-rw-r--r--src/strife/g_game.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index 5bc4bd9b..fb9c00f6 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -1643,14 +1643,15 @@ G_InitNew
// source release, but this IS the way Vanilla DOS Doom behaves.
// STRIFE-TODO: Strife skies (of which there are but two)
+ // villsa [STRIFE] setting all skies to SKY03 as a placeholder
if (gamemode == commercial)
{
if (gamemap < 12)
- skytexturename = "SKY1";
+ skytexturename = "SKY03";
else if (gamemap < 21)
- skytexturename = "SKY2";
+ skytexturename = "SKY03";
else
- skytexturename = "SKY3";
+ skytexturename = "SKY03";
}
else
{
@@ -1658,16 +1659,16 @@ G_InitNew
{
default:
case 1:
- skytexturename = "SKY1";
+ skytexturename = "SKY03";
break;
case 2:
- skytexturename = "SKY2";
+ skytexturename = "SKY03";
break;
case 3:
- skytexturename = "SKY3";
+ skytexturename = "SKY03";
break;
case 4: // Special Edition sky
- skytexturename = "SKY4";
+ skytexturename = "SKY03";
break;
}
}