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authorSimon Howard2014-03-29 21:49:57 -0400
committerSimon Howard2014-03-29 21:49:57 -0400
commiteb3a4033c7d6f1d5e042edd5f416bbc257e40975 (patch)
tree9b6871a887655f88b4dbb1c5412469924604fb7e /src/strife/g_game.c
parent1e5e0a565cbcaf4f8aafa5a12c84e987aa822e13 (diff)
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strife: Eliminate use of unsafe string functions.
Eliminate use of strcpy, strcat, strncpy, and use the new safe alternatives.
Diffstat (limited to 'src/strife/g_game.c')
-rw-r--r--src/strife/g_game.c41
1 files changed, 23 insertions, 18 deletions
diff --git a/src/strife/g_game.c b/src/strife/g_game.c
index 5c3bfe03..8bb068fe 100644
--- a/src/strife/g_game.c
+++ b/src/strife/g_game.c
@@ -39,6 +39,7 @@
#include "m_controls.h"
#include "m_misc.h"
#include "m_menu.h"
+#include "m_misc.h"
#include "m_saves.h" // STRIFE
#include "m_random.h"
#include "i_system.h"
@@ -1024,7 +1025,10 @@ void G_Ticker (void)
case BTS_SAVEGAME:
if (!character_name[0]) // [STRIFE]
- strcpy (character_name, "NET GAME");
+ {
+ M_StringCopy(character_name, "NET GAME",
+ sizeof(character_name));
+ }
savegameslot =
(players[i].cmd.buttons & BTS_SAVEMASK)>>BTS_SAVESHIFT;
gameaction = ga_savegame;
@@ -1172,7 +1176,8 @@ void G_PlayerReborn (int player)
p->inventory[i].type = NUMMOBJTYPES;
// villsa [STRIFE]: Default objective
- strncpy(mission_objective, DEH_String("Find help"), OBJECTIVE_LEN);
+ M_StringCopy(mission_objective, DEH_String("Find help"),
+ OBJECTIVE_LEN);
}
//
@@ -1656,13 +1661,13 @@ char savename[256];
// [STRIFE]: No such function.
/*
-void G_LoadGame (char* name)
-{
- strcpy (savename, name);
- gameaction = ga_loadgame;
-}
+void G_LoadGame (char* name)
+{
+ M_StringCopy(savename, name, sizeof(savename));
+ gameaction = ga_loadgame;
+}
*/
-
+
// haleyjd 20100928: [STRIFE] VERSIONSIZE == 8
#define VERSIONSIZE 8
@@ -1755,7 +1760,7 @@ boolean G_WriteSaveName(int slot, const char *charname)
// haleyjd: memset full character_name for safety
memset(character_name, 0, CHARACTER_NAME_LEN);
- strcpy(character_name, charname);
+ M_StringCopy(character_name, charname, sizeof(character_name));
// haleyjd: use M_SafeFilePath
tmpname = M_SafeFilePath(savepathtemp, "name");
@@ -1771,7 +1776,7 @@ boolean G_WriteSaveName(int slot, const char *charname)
//
// G_SaveGame
// Called by the menu task.
-// Description is a 24 byte text string
+// Description is a 24 byte text string
//
// [STRIFE] No such function, at least in v1.2
// STRIFE-TODO: Does this make a comeback in v1.31?
@@ -1779,14 +1784,14 @@ boolean G_WriteSaveName(int slot, const char *charname)
void
G_SaveGame
( int slot,
- char* description )
-{
- savegameslot = slot;
- strcpy (savedescription, description);
- sendsave = true;
-}
+ char* description )
+{
+ savegameslot = slot;
+ M_StringCopy(savedescription, description, sizeof(savedescription));
+ sendsave = true;
+}
*/
-
+
void G_DoSaveGame (char *path)
{
char *current_path;
@@ -1859,7 +1864,7 @@ void G_DoSaveGame (char *path)
Z_Free(savegame_file);
gameaction = ga_nothing;
- //strcpy(savedescription, "");
+ //M_StringCopy(savedescription, "", sizeof(savedescription));
// [STRIFE]: custom message logic
if(!strcmp(path, savepath))