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authorJames Haley2010-08-25 03:05:19 +0000
committerJames Haley2010-08-25 03:05:19 +0000
commit8f24f63be140a34c9ac19463832bed0e7fabba67 (patch)
treef9329434390f661d4d0521f7064b0eb863d208eb /src/strife/g_game.h
parent22200650762b044b2f55026b91a175716d2a73f2 (diff)
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Added riftSpots and fleshed out Strife level exit behavior as far as
setting of destmap, riftdest, and riftangle (previously unknown variable dword_9F138). Added functions G_RiftExitLevel, G_RiftPlayer, and G_RiftCheat. Removed G_WorldDone and secretexit variable. Subversion-branch: /branches/strife-branch Subversion-revision: 1967
Diffstat (limited to 'src/strife/g_game.h')
-rw-r--r--src/strife/g_game.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/g_game.h b/src/strife/g_game.h
index 03215c43..2f811dec 100644
--- a/src/strife/g_game.h
+++ b/src/strife/g_game.h
@@ -65,10 +65,10 @@ void G_PlayDemo (char* name);
void G_TimeDemo (char* name);
boolean G_CheckDemoStatus (void);
-void G_ExitLevel (void);
+void G_ExitLevel (int dest);
//void G_SecretExitLevel (void);
-void G_WorldDone (void);
+//void G_WorldDone (void);
// Read current data from inputs and build a player movement command.