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authorSimon Howard2011-10-13 19:46:45 +0000
committerSimon Howard2011-10-13 19:46:45 +0000
commitcb142afe2e4bfa756249cd0e7e17ddd3ec820a87 (patch)
tree8908ff09e61384fc0b033805df95ceb271a433cd /src/strife/g_game.h
parenta1c823693b136d4534a4dec4307a27411a37dd4a (diff)
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Update Strife main loop code to use d_loop.c common main loop code.
Working multiplayer! Subversion-branch: /branches/v2-branch Subversion-revision: 2416
Diffstat (limited to 'src/strife/g_game.h')
-rw-r--r--src/strife/g_game.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/strife/g_game.h b/src/strife/g_game.h
index 62bb000e..61b2d5de 100644
--- a/src/strife/g_game.h
+++ b/src/strife/g_game.h
@@ -79,7 +79,7 @@ boolean G_RiftCheat(int riftSpotNum); // [STRIFE]
// Read current data from inputs and build a player movement command.
-void G_BuildTiccmd (ticcmd_t *cmd);
+void G_BuildTiccmd (ticcmd_t *cmd, int maketic);
void G_Ticker (void);
boolean G_Responder (event_t* ev);
@@ -95,4 +95,3 @@ void G_ReadCurrent(const char *path);
extern int vanilla_savegame_limit;
extern int vanilla_demo_limit;
#endif
-