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author | Simon Howard | 2011-10-13 19:46:45 +0000 |
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committer | Simon Howard | 2011-10-13 19:46:45 +0000 |
commit | cb142afe2e4bfa756249cd0e7e17ddd3ec820a87 (patch) | |
tree | 8908ff09e61384fc0b033805df95ceb271a433cd /src/strife/g_game.h | |
parent | a1c823693b136d4534a4dec4307a27411a37dd4a (diff) | |
download | chocolate-doom-cb142afe2e4bfa756249cd0e7e17ddd3ec820a87.tar.gz chocolate-doom-cb142afe2e4bfa756249cd0e7e17ddd3ec820a87.tar.bz2 chocolate-doom-cb142afe2e4bfa756249cd0e7e17ddd3ec820a87.zip |
Update Strife main loop code to use d_loop.c common main loop code.
Working multiplayer!
Subversion-branch: /branches/v2-branch
Subversion-revision: 2416
Diffstat (limited to 'src/strife/g_game.h')
-rw-r--r-- | src/strife/g_game.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/strife/g_game.h b/src/strife/g_game.h index 62bb000e..61b2d5de 100644 --- a/src/strife/g_game.h +++ b/src/strife/g_game.h @@ -79,7 +79,7 @@ boolean G_RiftCheat(int riftSpotNum); // [STRIFE] // Read current data from inputs and build a player movement command. -void G_BuildTiccmd (ticcmd_t *cmd); +void G_BuildTiccmd (ticcmd_t *cmd, int maketic); void G_Ticker (void); boolean G_Responder (event_t* ev); @@ -95,4 +95,3 @@ void G_ReadCurrent(const char *path); extern int vanilla_savegame_limit; extern int vanilla_demo_limit; #endif - |